3.8 KiB
KSpigot
About
KSpigot is a kotlin extension for the popular spigot server software for minecraft. KSpigot adds functionality missing in spigot and partly makes it possible to do it the kotlin way. Most of KSpigot's extensions are stable.
IMPORTANT:
Extensions marked with NMS annotations like @NMS_GENERAL
or @NMS_"VERSIONSTRING"
are unstable.
Extensions marked with the @UnsafeImplementaion
annotation do not promise to always give the correct result, but are still useful and therefore included in the project. This readme DOES NOT contain any unsafe parts of KSpigot.
First of all
Create an instance of KSpigot (the constructor requires your plugin instance)
Do NOT create multiple instances!
val kSpigot = KSpigot(plugin)
Inside of your onDisable()
method, call:
kSpigot.shutdown()
Examples
Simple runnables and schedulers:
bukkitAsync(kSpigot) { /* short form for async schedulers */ }
bukkitSync(kSpigot) { /* sync some code to bukkits main thread */ }
bukkitRunnable(
kSpigot,
sync = false,
howoften = 5,
delay = 25,
period = 20
) { /* runnable code */ }
Powerful builders
For items
val wand = KSpigotItems.buildItem(Material.GOLD_BLOCK) {
amount = 3
addEnchantment(Enchantment.KNOCKBACK, 2)
itemMeta {
displayName = "${ChatColor.GOLD}Magic wand"
unbreakable = true
addLore {
+ "This wand is truly special."
+ "Try it!"
}
customModelData = 1001
flag(ItemFlag.HIDE_UNBREAKABLE)
}
}
For complex chat components
KSpigotChat.buildComponent {
text {
text = "You got a friend request! "
color = ChatColor.of("#4FEA40")
bold = true
}
text {
text = "[Accept]"
color = ChatColor.WHITE
clickEvent = ClickEvent(ClickEvent.Action.RUN_COMMAND, "friend accept Foo")
hoverEventText {
text { text = "Click here to accept the friend request!"; color = ChatColor.RED }
}
}
}
You can also access the builder by calling
commandSender.sendMessage { /* same in here as above */ }
And more
A lot of additional things are also suitable for builders. Just like fireworks etc...
NBTData support
Typesafe and consistent
// load nbt
val nbt = entity.nbtData
// retrieve data via keys
val health = nbt["hearts", NBTDataType.INT]
// set data for a given key
nbt["custom", NBTDataType.DOUBLE] = 3.3
// save data to the entity
entity.nbtData = nbt
// serialization support
val serializedString = nbt.serialize()
val deserializeMethod1 = NBTData(serializedString)
val deserializeMethod2 = NBTData.deserialize(serializedString)
Simple extension methods / values (with kotlin getters)
entity.isGroundSolid
entity.isInWater
vector.isFinite
playerInteractEntityEvent.interactItem
Direction API
Handles the hassle of struggling with direction angles for you.
val cardinal = CardinalDirection.fromLocation(loc) // NORTH, EAST, SOUTH, WEST
val vertical = VerticalDirection.fromLocation(loc) // UP, DOWN, STRAIGHT
// convert to BlockFace
val blockFace = cardinal.facing
CustomItemIdentifiers
You want to mess with resourcepacks and extend your possibilities?
Spigot is lacking a representation of custom items (via custom model data). This is what the data class CustomItemIdentifier
is for!
val identifier = CustomItemIdentifier(itemStack)
// or
val identifier = CustomItemIdentifier(1001, Material.IRON_NUGGET)
// get an itemstack with the custom model data applied
val stack = identifier.itemStack
Any questions? Feel free to contact me!