General update

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bluefireoly
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# KSpigot
## About
KSpigot is a kotlin extension for the popular [spigot server software](https://spigotmc.org/) for minecraft.
KSpigot adds functionality missing in spigot and partly makes it possible to do it the kotlin way. Most of KSpigot's extensions are stable.
IMPORTANT:
Extensions marked with NMS annotations like `@NMS_GENERAL` or `@NMS_"VERSIONSTRING"` are unstable.
Extensions marked with the `@UnsafeImplementaion` annotation do not promise to always give the correct result, but are still useful and therefore included in the project. This readme DOES NOT contain any unsafe parts of KSpigot.
## First of all
**Create an instance of KSpigot (the constructor requires your plugin instance)** <br>
Do NOT create multiple instances!
```kotlin
val kSpigot = KSpigot(plugin)
```
**Inside of your `onDisable()` method, call:**
```kotlin
kSpigot.shutdown()
```
## Examples
### Simple runnables and schedulers:
```kotlin
bukkitAsync(kSpigot) { /* short form for async schedulers */ }
```
```kotlin
bukkitSync(kSpigot) { /* sync some code to bukkits main thread */ }
```
```kotlin
bukkitRunnable(
kSpigot,
sync = false,
howoften = 5,
delay = 25,
period = 20
) { /* runnable code */ }
```
### Powerful builders
#### For items
```kotlin
val wand = KSpigotItems.buildItem(Material.GOLD_BLOCK) {
amount = 3
addEnchantment(Enchantment.KNOCKBACK, 2)
itemMeta {
displayName = "${ChatColor.GOLD}Magic wand"
unbreakable = true
addLore {
+ "This wand is truly special."
+ "Try it!"
}
customModelData = 1001
flag(ItemFlag.HIDE_UNBREAKABLE)
}
}
```
#### For complex chat components
```kotlin
KSpigotChat.buildComponent {
text {
text = "You got a friend request! "
color = ChatColor.of("#4FEA40")
bold = true
}
text {
text = "[Accept]"
color = ChatColor.WHITE
clickEvent = ClickEvent(ClickEvent.Action.RUN_COMMAND, "friend accept Foo")
hoverEventText {
text { text = "Click here to accept the friend request!"; color = ChatColor.RED }
}
}
}
```
You can also access the builder by calling
```kotlin
commandSender.sendMessage { /* same in here as above */ }
```
#### And more
A lot of additional things are also suitable for builders. Just like fireworks etc...
### NBTData support
Typesafe and consistent
```kotlin
// load nbt
val nbt = entity.nbtData
// retrieve data via keys
val health = nbt["hearts", NBTDataType.INT]
// set data for a given key
nbt["custom", NBTDataType.DOUBLE] = 3.3
// save data to the entity
entity.nbtData = nbt
// serialization support
val serializedString = nbt.serialize()
val deserializeMethod1 = NBTData(serializedString)
val deserializeMethod2 = NBTData.deserialize(serializedString)
```
### Simple extension methods / values (with kotlin getters)
```kotlin
entity.isGroundSolid
entity.isInWater
vector.isFinite
playerInteractEntityEvent.interactItem
```
### Direction API
Handles the hassle of struggling with direction angles for you.
```kotlin
val cardinal = CardinalDirection.fromLocation(loc) // NORTH, EAST, SOUTH, WEST
val vertical = VerticalDirection.fromLocation(loc) // UP, DOWN, STRAIGHT
// convert to BlockFace
val blockFace = cardinal.facing
```
### CustomItemIdentifiers
You want to mess with resourcepacks and extend your possibilities? <br>
Spigot is lacking a representation of custom items (via custom model data). This is what the data class `CustomItemIdentifier` is for!
```kotlin
val identifier = CustomItemIdentifier(itemStack)
// or
val identifier = CustomItemIdentifier(1001, Material.IRON_NUGGET)
// get an itemstack with the custom model data applied
val stack = identifier.itemStack
```
> Any questions? Feel free to contact me!

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package net.axay.kspigot.extensions
import org.bukkit.Bukkit
import org.bukkit.entity.Player
/**
* @see Bukkit.getOnlinePlayers
*/
val onlinePlayers: Collection<Player> get() = Bukkit.getOnlinePlayers()
/**
* @see Bukkit.getServer
*/
val server by lazy { Bukkit.getServer() }
/**
* @see Bukkit.getPluginManager
*/
val pluginManager by lazy { Bukkit.getPluginManager() }

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package net.axay.kspigot.extensions.bukkit
import net.axay.kspigot.extensions.onlinePlayers
import net.axay.kspigot.main.KSpigot
import org.bukkit.Material
import org.bukkit.attribute.Attribute
import org.bukkit.entity.Damageable
import org.bukkit.entity.Entity
import org.bukkit.entity.LivingEntity
import org.bukkit.entity.Player
/**
* Checks if the entity is completely in water.
*/
val LivingEntity.isInWater: Boolean get() = isFeetInWater && isHeadInWater
/**
* Checks if the entities' head is in water.
*/
val LivingEntity.isHeadInWater: Boolean get() = this.eyeLocation.block.type == Material.WATER
/**
* Checks if the entities' feet are in water.
*/
val Entity.isFeetInWater: Boolean get() = this.location.block.type == Material.WATER
/**
* Checks if the entity stands on solid ground.
*/
val Entity.isGroundSolid: Boolean get() = this.location.add(0.0, -0.01, 0.0).block.type.isSolid
/**
* Kills the damageable.
*/
fun Damageable.kill() {
health = 0.0
}
/**
* Sets the entities' health to the max possible value.
* @throws NullPointerException if the entity does not have a max health value
*/
fun LivingEntity.heal() {
health = getAttribute(Attribute.GENERIC_MAX_HEALTH)?.value
?: throw NullPointerException("The entity does not have a max health value!")
}
/**
* Sets the players' foodLevel to the
* max possible value.
*/
fun Player.feed() {
foodLevel = 20
}
/**
* Sets the players' saturation to the
* current max possible value.
*/
fun Player.saturate() {
saturation = foodLevel.toFloat()
}
/**
* Feeds and saturates the player.
*/
fun Player.feedSaturate() {
foodLevel = 20
saturation = 20f
}
/**
* Hides the player for all [onlinePlayers].
*/
fun Player.disappear(kSpigot: KSpigot) {
onlinePlayers.filter { it != this }.forEach { it.hidePlayer(kSpigot, this) }
}
/**
* Shows the player for all [onlinePlayers].
*/
fun Player.appear(kSpigot: KSpigot) {
onlinePlayers.filter { it != this }.forEach { it.showPlayer(kSpigot, this) }
}

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package net.axay.kspigot.extensions.bukkit
import org.bukkit.util.Vector
val Vector.isFinite: Boolean get() = x.isFinite() && y.isFinite() && z.isFinite()

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@@ -1,8 +0,0 @@
package net.axay.kspigot.extensions.entities
import org.bukkit.Material
import org.bukkit.entity.Entity
val Entity.isInWater: Boolean get() = this.location.block.type == Material.WATER
val Entity.isGroundSolid: Boolean get() = this.location.add(0.0, -0.01, 0.0).block.type.isSolid

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@@ -28,14 +28,18 @@ val PlayerInteractEntityEvent.interactItem: ItemStack?
@UnsafeImplementation
val PlayerInteractEvent.clickedBlockExceptAir: Block?
get() {
val p: Player = this.player
return when (this.action) {
Action.RIGHT_CLICK_BLOCK -> this.clickedBlock
Action.RIGHT_CLICK_AIR -> {
return clickedBlock ?: kotlin.run {
return@run if (this.action == Action.RIGHT_CLICK_AIR) {
val p: Player = this.player
// check for sight blocking entities
for (nearbyEntity: Entity in p.getNearbyEntities(5.0, 5.0, 5.0))
if (p.hasLineOfSight(nearbyEntity)) return null
if (p.hasLineOfSight(nearbyEntity)) return@run null
// get first block in line of sight which is not air
p.getLineOfSight(null, 5).find { block -> !block.type.isAir }
}
else -> null
} else null
}
}

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@@ -44,14 +44,14 @@ fun bukkitRunnable(
if (sync) {
if (delay != null && delay >= 1)
Bukkit.getScheduler().runTaskLater(kSpigot.plugin, mergedRunnable, delay)
Bukkit.getScheduler().runTaskLater(kSpigot, mergedRunnable, delay)
else
Bukkit.getScheduler().runTask(kSpigot.plugin, mergedRunnable)
Bukkit.getScheduler().runTask(kSpigot, mergedRunnable)
} else {
if (delay != null && delay >= 1)
Bukkit.getScheduler().runTaskLaterAsynchronously(kSpigot.plugin, mergedRunnable, delay)
Bukkit.getScheduler().runTaskLaterAsynchronously(kSpigot, mergedRunnable, delay)
else
Bukkit.getScheduler().runTaskAsynchronously(kSpigot.plugin, mergedRunnable)
Bukkit.getScheduler().runTaskAsynchronously(kSpigot, mergedRunnable)
}
} else if (howoften > 1) {
@@ -91,16 +91,16 @@ fun bukkitRunnable(
kSpigot.kRunnableHolder.runnableEndCallbacks[bukkitRunnable] = endCallback
if (sync)
bukkitRunnable.runTaskTimer(kSpigot.plugin, realDelay, realPeriod)
bukkitRunnable.runTaskTimer(kSpigot, realDelay, realPeriod)
else
bukkitRunnable.runTaskTimerAsynchronously(kSpigot.plugin, realDelay, realPeriod)
bukkitRunnable.runTaskTimerAsynchronously(kSpigot, realDelay, realPeriod)
}
}
fun bukkitSync(kSpigot: KSpigot, runnable: () -> Unit)
= Bukkit.getScheduler().runTask(kSpigot.plugin, runnable)
= Bukkit.getScheduler().runTask(kSpigot, runnable)
fun bukkitAsync(kSpigot: KSpigot, runnable: () -> Unit)
= Bukkit.getScheduler().runTaskAsynchronously(kSpigot.plugin, runnable)
= Bukkit.getScheduler().runTaskAsynchronously(kSpigot, runnable)

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@file:Suppress("unused")
package net.axay.kspigot.utils
import org.bukkit.Location
import org.bukkit.util.Vector
/**
* LOCATION
*/
// INCREASE
// all
infix fun Location.increase(distance: Number) = add(distance, distance, distance)
infix fun Location.increase(vec: Vector) = add(vec)
// single
infix fun Location.increaseX(distance: Number) = add(distance, 0.0, 0.0)
infix fun Location.increaseY(distance: Number) = add(0.0, distance, 0.0)
infix fun Location.increaseZ(distance: Number) = add(0.0, 0.0, distance)
// pair
infix fun Location.increaseXY(distance: Number) = add(distance, distance, 0.0)
infix fun Location.increaseYZ(distance: Number) = add(0.0, distance, distance)
infix fun Location.increaseXZ(distance: Number) = add(distance, 0.0, distance)
// REDUCE
// all
infix fun Location.reduce(distance: Number) = substract(distance, distance, distance)
infix fun Location.reduce(vec: Vector) = subtract(vec)
// single
infix fun Location.reduceX(distance: Number) = substract(distance, 0.0, 0.0)
infix fun Location.reduceY(distance: Number) = substract(0.0, distance, 0.0)
infix fun Location.reduceZ(distance: Number) = substract(0.0, 0.0, distance)
// pair
infix fun Location.reduceXY(distance: Number) = substract(distance, distance, 0.0)
infix fun Location.reduceYZ(distance: Number) = substract(0.0, distance, distance)
infix fun Location.reduceXZ(distance: Number) = substract(distance, 0.0, distance)
// extensions
fun Location.add(x: Number, y: Number, z: Number) = add(x.toDouble(), y.toDouble(), z.toDouble())
fun Location.substract(x: Number, y: Number, z: Number) = subtract(x.toDouble(), y.toDouble(), z.toDouble())
// operator functions
operator fun Location.plus(vec: Vector) = add(vec)
operator fun Location.minus(vec: Vector) = subtract(vec)
operator fun Location.plus(loc: Location) = add(loc)
operator fun Location.minus(loc: Location) = subtract(loc)
/*
VECTOR
*/
val Vector.isFinite: Boolean get() = x.isFinite() && y.isFinite() && z.isFinite()
// fast construct
fun vec(x: Number = 0.0, y: Number = 0.0, z: Number = 0.0) = Vector(x.toDouble(), y.toDouble(), z.toDouble())
fun vecXY(x: Number, y: Number) = vec(x, y)
fun vecXZ(x: Number, z: Number) = vec(x, z = z)
fun vecYZ(y: Number, z: Number) = vec(y = y, z = z)
fun vecX(x: Number) = vec(x)
fun vecY(y: Number) = vec(y = y)
fun vecZ(z: Number) = vec(z = z)
// operator functions
operator fun Vector.plus(vec: Vector) = add(vec)
operator fun Vector.minus(vec: Vector) = subtract(vec)
operator fun Vector.times(vec: Vector) = multiply(vec)

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@@ -14,7 +14,7 @@ interface RegisterableCommand : CommandExecutor {
* false if not
*/
fun registerCommand(commandName: String, kSpigot: KSpigot): Boolean {
kSpigot.plugin.getCommand(commandName)?.let {
kSpigot.getCommand(commandName)?.let {
it.setExecutor(this)
if (this is TabCompleter)
it.tabCompleter = this

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@@ -10,6 +10,6 @@ interface RegisterableListener : Listener {
* Registers this listener
* for the given instance of [kSpigot].
*/
fun registerListener(kSpigot: KSpigot) = Bukkit.getPluginManager().registerEvents(this, kSpigot.plugin)
fun registerListener(kSpigot: KSpigot) = Bukkit.getPluginManager().registerEvents(this, kSpigot)
}