IndividualGUICreator

class IndividualGUICreator<T : ForInventory>(resetOnClose: Boolean, resetOnQuit: Boolean) : GUICreator<T>

Functions

createInstance
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open override fun createInstance(guiData: GUIData<T>): GUIIndividual<T>
equals
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open operator fun equals(other: Any?): Boolean
hashCode
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open fun hashCode(): Int
toString
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open fun toString(): String