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KSpigot/readme.md
2020-08-28 13:43:40 +02:00

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# KSpigot
## About
KSpigot is a kotlin extension for the popular [spigot server software](https://spigotmc.org/) for minecraft.
KSpigot adds functionality missing in spigot and partly makes it possible to do it the kotlin way. Most of KSpigot's extensions are stable.
IMPORTANT:
Extensions marked with NMS annotations like `@NMS_GENERAL` or `@NMS_"VERSIONSTRING"` are unstable.
Extensions marked with the `@UnsafeImplementaion` annotation do not promise to always give the correct result, but are still useful and therefore included in the project. This readme DOES NOT contain any unsafe parts of KSpigot.
## First of all
**Inherit from `KSpigot` instead of `JavaPlugin` in your main class** <br>
```kotlin
class MyPluginMain : KSpigot()
```
**Replaced methods:**
(override these instead)
```kotlin
onLoad() with load()
onEnable() with startup()
onDisable() with shutdown()
```
## Examples
### Simple runnables and schedulers:
```kotlin
bukkitAsync(kSpigot) { /* short form for async schedulers */ }
```
```kotlin
bukkitSync(kSpigot) { /* sync some code to bukkits main thread */ }
```
```kotlin
bukkitRunnable(
kSpigot,
sync = false,
howoften = 5,
delay = 25,
period = 20
) { /* runnable code */ }
```
### Powerful builders
#### For items
```kotlin
val wand = itemStack(Material.GOLD_BLOCK) {
amount = 3
addEnchantment(Enchantment.KNOCKBACK, 2)
meta {
name = "${ChatColor.GOLD}Magic wand"
isUnbreakable = true
addLore {
+ "This wand is truly special."
+ "Try it!"
}
customModel = 1001
flag(ItemFlag.HIDE_UNBREAKABLE)
}
}
```
#### For complex chat components
```kotlin
chatComponent {
text("You got a friend request! ") {
color = col("#4FEA40")
isBold = true
}
text("[Accept]") {
color = ChatColor.WHITE
clickEvent(ClickEvent.Action.RUN_COMMAND, "friend accept Foo")
hoverEventText {
text("Click here to accept the friend request!") { color = ChatColor.RED }
}
}
}
```
You can also access the builder by calling
```kotlin
commandSender.sendMessage { /* same in here as above */ }
```
#### And more
A lot of additional things are also suitable for builders. Just like fireworks etc...
### NBTData support
Typesafe and consistent
```kotlin
// load nbt
val nbt = entity.nbtData
// retrieve data via keys
val health = nbt["hearts", NBTDataType.INT]
// set data for a given key
nbt["custom", NBTDataType.DOUBLE] = 3.3
// save data to the entity
entity.nbtData = nbt
// serialization support
val serializedString = nbt.serialize()
val deserializeMethod1 = NBTData(serializedString)
val deserializeMethod2 = NBTData.deserialize(serializedString)
```
### Simple extension methods / values (with kotlin getters)
```kotlin
livingEntity.isInWater
livingEntity.isHeadInWater
entity.isFeetInWater
entity.isGroundSolid
damageable.kill()
livingEntity.heal()
player.feed()
player.saturate()
player.feedSaturate()
player.disappear(plugin)
player.appear(plugin)
vector.isFinite
playerInteractEntityEvent.interactItem
prepareItemCraftEvent.isCancelled
prepareItemCraftEvent.cancel()
```
### Direction API
Handles the hassle of struggling with direction angles for you.
```kotlin
val cardinal = CardinalDirection.fromLocation(loc) // NORTH, EAST, SOUTH, WEST
val vertical = VerticalDirection.fromLocation(loc) // UP, DOWN, STRAIGHT
// convert to BlockFace
val blockFace = cardinal.facing
```
### CustomItemIdentifiers
You want to mess with resourcepacks and extend your possibilities? <br>
Spigot is lacking a representation of custom items (via custom model data). This is what the data class `CustomItemIdentifier` is for!
```kotlin
val identifier = CustomItemIdentifier(itemStack)
// or
val identifier = CustomItemIdentifier(1001, Material.IRON_NUGGET)
// get an itemstack with the custom model data applied
val stack = identifier.itemStack
```
### Flexible and chainable geometry syntax
Makes complex modification of locations and vectors more intuitive. Also, you can use any type of number (`Short`, `Int`, `Long`, `Float`, `Double`) you want. You do not have to mess with different data types.
```kotlin
loc increaseX 3 reduce vec(3.0, 1.5f, 3) increaseYZ 5.7
loc + vecXY(3, 7f) - vecZ(3)
loc - vec(x = 3, z = 5.6f) * 3 * vecXZ(7, 3.1)
```
### Listeners made easy
Kotlins' language design allows you to create listeners in a very short way.
```kotlin
kSpigot.listen<PlayerMoveEvent> {
it.player.kick("Do not move!")
}
```
NOTE: This method automatically registers the listener.
The `listen<Event> { }` method returns the listener instance.
The following extension methods can be used on any listener:
```kotlin
listener.register(plugin)
listener.unregister()
```
> Any questions? Feel free to contact me!