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KSpigot/readme.md
2020-08-28 13:42:32 +02:00

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KSpigot

About

KSpigot is a kotlin extension for the popular spigot server software for minecraft. KSpigot adds functionality missing in spigot and partly makes it possible to do it the kotlin way. Most of KSpigot's extensions are stable.

IMPORTANT: Extensions marked with NMS annotations like @NMS_GENERAL or @NMS_"VERSIONSTRING" are unstable.

Extensions marked with the @UnsafeImplementaion annotation do not promise to always give the correct result, but are still useful and therefore included in the project. This readme DOES NOT contain any unsafe parts of KSpigot.

First of all

Inherit from KSpigot instead of JavaPlugin in your main class

class MyPluginMain : KSpigot()

Replaced methods: (override these instead)

onLoad() with load()
onEnable() with startup()
onDisable() with shutdown()

Examples

Simple runnables and schedulers:

bukkitAsync(kSpigot) { /* short form for async schedulers */ }
bukkitSync(kSpigot) { /* sync some code to bukkits main thread */ }
bukkitRunnable(
    kSpigot,
    sync = false,
    howoften = 5,
    delay = 25,
    period = 20
) { /* runnable code */ }

Powerful builders

For items

val wand = itemStack(Material.GOLD_BLOCK) {
           
    amount = 3
    
    addEnchantment(Enchantment.KNOCKBACK, 2)
    
    meta {
    
       name = "${ChatColor.GOLD}Magic wand"
       isUnbreakable = true
    
       addLore {
           + "This wand is truly special."
           + "Try it!"
       }
    
       customModel = 1001
    
       flag(ItemFlag.HIDE_UNBREAKABLE)
    
    }
           
}

For complex chat components

chatComponent {

    text("You got a friend request! ") {
        color = col("#4FEA40")
        isBold = true
    }
    
    text("[Accept]") { 
        color = ChatColor.WHITE
        clickEvent(ClickEvent.Action.RUN_COMMAND, "friend accept Foo")
        hoverEventText { 
            text("Click here to accept the friend request!") { color = ChatColor.RED }
        }
    }

}

You can also access the builder by calling

commandSender.sendMessage { /* same in here as above */ }

And more

A lot of additional things are also suitable for builders. Just like fireworks etc...

NBTData support

Typesafe and consistent

// load nbt
val nbt = entity.nbtData

// retrieve data via keys
val health = nbt["hearts", NBTDataType.INT]

// set data for a given key
nbt["custom", NBTDataType.DOUBLE] = 3.3

// save data to the entity
entity.nbtData = nbt

// serialization support
val serializedString = nbt.serialize()
val deserializeMethod1 = NBTData(serializedString)
val deserializeMethod2 = NBTData.deserialize(serializedString)

Simple extension methods / values (with kotlin getters)

livingEntity.isInWater
livingEntity.isHeadInWater
entity.isFeetInWater
entity.isGroundSolid
damageable.kill()
livingEntity.heal()
player.feed()
player.saturate()
player.feedSaturate()
player.disappear(plugin)
player.appear(plugin)
vector.isFinite
playerInteractEntityEvent.interactItem
prepareItemCraftEvent.isCancelled
prepareItemCraftEvent.cancel()

Direction API

Handles the hassle of struggling with direction angles for you.

val cardinal = CardinalDirection.fromLocation(loc) // NORTH, EAST, SOUTH, WEST
val vertical = VerticalDirection.fromLocation(loc) // UP, DOWN, STRAIGHT

// convert to BlockFace
val blockFace = cardinal.facing

CustomItemIdentifiers

You want to mess with resourcepacks and extend your possibilities?
Spigot is lacking a representation of custom items (via custom model data). This is what the data class CustomItemIdentifier is for!

val identifier = CustomItemIdentifier(itemStack)
// or
val identifier = CustomItemIdentifier(1001, Material.IRON_NUGGET)

// get an itemstack with the custom model data applied
val stack = identifier.itemStack

Flexible and chainable geometry syntax

Makes complex modification of locations and vectors more intuitive.Also, you can use any type of number (Short, Int, Long, Float, Double) you want. You do not have to mess with different data types.

loc increaseX 3 reduce vec(3.0, 1.5f, 3) increaseYZ 5.7
loc + vecXY(3, 7f) - vecZ(3)
loc - vec(x = 3, z = 5.6f) * 3 * vecXZ(7, 3.1)

Listeners made easy

Kotlins' language design allows you to create listeners in a very short way.

kSpigot.listen<PlayerMoveEvent> {
    it.player.kick("Do not move!")
}

NOTE: This method automatically registers the listener.

The listen<Event> { } method returns the listener instance.

The following extension methods can be used on any listener:

listener.register(plugin)
listener.unregister()

Any questions? Feel free to contact me!