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KSpigot/readme.md
2020-09-28 00:29:17 +02:00

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KSpigot

Dependency

The repository:

repository {
    maven("https://dl.bintray.com/bluefireoly/KSpigot")
}

The dependency:

dependencies {
    implementation("net.axay", "KSpigot", "VERSION_HERE")
}

Latest version:
Download

About

KSpigot is a kotlin extension for the popular spigot server software for minecraft. KSpigot adds functionality missing in spigot and partly makes it possible to do it the kotlin way. Most of KSpigot's extensions are stable.

IMPORTANT: Extensions marked with NMS annotations like @NMS_GENERAL or @NMS_"VERSIONSTRING" are unstable.

Extensions marked with the @UnsafeImplementaion annotation do not promise to always give the correct result, but are still useful and therefore included in the project. This readme DOES NOT contain any unsafe parts of KSpigot.

First of all

Inherit from KSpigot instead of JavaPlugin in your main class

class MyPluginMain : KSpigot()

Replaced methods: (override these instead)

onLoad() with load()
onEnable() with startup()
onDisable() with shutdown()

Examples

Simple runnables and schedulers:

plugin.async { /* short form for async tasks */ }
plugin.sync { /* sync some code to bukkits main thread */ }
kSpigot.task(
    sync = false,
    delay = 25,
    period = 20,
    howOften = 5
) { 
    // runnable code...

    // you can access the following counter variables in here
    println(counterUp) // starting from zero
    println(counterDownToOne) // starting from howOften
    println(counterDownToZero) // starting from howOften - 1
}

NOTE: The counters are nullable, because howOften is (when null) infinite.

Safe runnables

With the kSpigot.task() { } method you have the possibility to set the parameter safe = true. When doing this, the defined endCallback will be executed under any circumstances (except a major server crash). If you define endCallback, but do not set safe = true the endCallback will only be executed when the task ends, because the limit of howOften was reached.

Chainable runnables

This makes it possible to do resource intensive tasks asynchronous and then doing something with the result synchronous (e.g. because Spigot forces you) in a simple way.

kSpigot.firstAsync { 
    // do a resource intensive task
    ArrayList<Block>() // -> this will be forwarded to the next part of the chain as "it"
}.thenSync {
    // do something with the result
    it?.forEach { }
}.thenAsync { 
    // and so on...
}

Inventory GUI API

Tutorial coming soon...

Powerful builders

For items

val wand = itemStack(Material.GOLD_BLOCK) {
           
    amount = 3
    
    addEnchantment(Enchantment.KNOCKBACK, 2)
    
    meta {
    
       name = "${ChatColor.GOLD}Magic wand"
       isUnbreakable = true
    
       addLore {
           + "This wand is truly special."
           + "Try it!"
       }
    
       customModel = 1001
    
       flag(ItemFlag.HIDE_UNBREAKABLE)
    
    }
           
}

For complex chat components

chatComponent {

    text("You got a friend request! ") {
        color = col("#4FEA40")
        isBold = true
    }
    
    text("[Accept]") { 
        color = ChatColor.WHITE
        clickEvent(ClickEvent.Action.RUN_COMMAND, "friend accept Foo")
        hoverEventText { 
            text("Click here to accept the friend request!") { color = ChatColor.RED }
        }
    }

}

You can also access the builder by calling

commandSender.sendMessage { /* same in here as above */ }

And more

A lot of additional things are also suitable for builders. Just like fireworks etc...

NBTData support

Typesafe and consistent

// load nbt
val nbt = entity.nbtData

// retrieve data via keys
val health = nbt["hearts", NBTDataType.INT]

// set data for a given key
nbt["custom", NBTDataType.DOUBLE] = 3.3

// save data to the entity
entity.nbtData = nbt

// serialization support
val serializedString = nbt.serialize()
val deserializeMethod1 = NBTData(serializedString)
val deserializeMethod2 = NBTData.deserialize(serializedString)

Simple extension methods / values (with kotlin getters)

livingEntity.isInWater // checks if both feet and head are in water
livingEntity.isHeadInWater // checks if the head (eye location) is in water
entity.isFeetInWater // checks if the feet are in water
entity.isGroundSolid // checks if the entity stands on a solid material
damageable.kill() // instantly kills the damageable
livingEntity.heal() // sets the health to the maximum health (if given - else throws Exception)
player.feed() // sets the players food level to 20
player.saturate() // sets the players saturation level to the current max value
player.feedSaturate() // sets the players food and saturation level to 20
player.disappear(plugin) // all other players won't be able to see the player anymore
player.appear(plugin) // show the player to every other player
vector.isFinite // checks if x, y and z of the vector are all finite
playerInteractEntityEvent.interactItem // gets the item the player interacted with
prepareItemCraftEvent.isCancelled // checks if the event isCancelled
prepareItemCraftEvent.cancel() // cancels the PrepareItemCraftEvent

Direction API

Handles the hassle of struggling with direction angles for you.

val cardinal = CardinalDirection.fromLocation(loc) // NORTH, EAST, SOUTH, WEST
val vertical = VerticalDirection.fromLocation(loc) // UP, DOWN, STRAIGHT

// convert to BlockFace
val blockFace = cardinal.facing

CustomItemIdentifiers

You want to mess with resourcepacks and extend your possibilities?
Spigot is lacking a representation of custom items (via custom model data). This is what the data class CustomItemIdentifier is for!

val identifier = CustomItemIdentifier(itemStack)
// or
val identifier = CustomItemIdentifier(1001, Material.IRON_NUGGET)

// get an itemstack with the custom model data applied
val stack = identifier.itemStack

Flexible and chainable geometry syntax

Makes complex modification of locations and vectors more intuitive. Also, you can use any type of number (Short, Int, Long, Float, Double) you want. You do not have to mess with different data types.

loc increaseX 3 reduce vec(3.0, 1.5f, 3) increaseYZ 5.7
loc + vecXY(3, 7f) - vecZ(3)
loc - vec(x = 3, z = 5.6f) * 3 * vecXZ(7, 3.1)

Listeners made easy

Kotlins' language design allows you to create listeners in a very short way.

kSpigot.listen<PlayerMoveEvent> {
    it.player.kick("Do not move!")
}

NOTE: This method automatically registers the listener.

The listen<Event> { } method returns the listener instance.

The following extension methods can be used on any listener:

listener.register(plugin)
listener.unregister()

Any questions? Feel free to contact me!