GUIElement

abstract class GUIElement<T : ForInventory> : GUISlot<T>

Functions

equals
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open operator fun equals(other: Any?): Boolean
getItemStack
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abstract fun getItemStack(slot: Int): ItemStack
hashCode
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open fun hashCode(): Int
onClick
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override fun onClick(clickEvent: GUIClickEvent<T>)
toString
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open fun toString(): String

Inheritors

GUIButton
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GUIPlaceholder
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GUISpaceCompoundElement
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