GUIButtonInventoryChange

class GUIButtonInventoryChange<T : ForInventory>(icon: ItemStack, changeToGUICallback: () -> GUI<*>, changeToPageInt: Int?, onChange: (GUIClickEvent<T>) -> Unit?) : GUIButton<T>

Functions

equals
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open operator fun equals(other: Any?): Boolean
getItemStack
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override fun getItemStack(slot: Int): ItemStack
hashCode
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open fun hashCode(): Int
onClick
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override fun onClick(clickEvent: GUIClickEvent<T>)
toString
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open fun toString(): String