InventoryGUIButton

open class InventoryGUIButton<T : ForInventory>(icon: ItemStack, action: (InventoryGUIClickEvent<T>) -> Unit) : InventoryGUIElement<T>

Functions

equals
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open operator fun equals(other: Any?): Boolean
getItemStack
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override fun getItemStack(slot: Int): ItemStack
hashCode
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open fun hashCode(): Int
onClick
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override fun onClick(clickEvent: InventoryGUIClickEvent<T>)
toString
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open fun toString(): String

Inheritors

InventoryGUIButtonInventoryChange
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InventoryGUIButtonPageChange
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InventoryGUISpaceCompoundScrollButton
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