GUIButton

open class GUIButton<T : ForInventory>(icon: ItemStack, action: (GUIClickEvent<T>) -> Unit) : GUIElement<T>

Functions

equals
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open operator fun equals(other: Any?): Boolean
getItemStack
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override fun getItemStack(slot: Int): ItemStack
hashCode
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open fun hashCode(): Int
onClick
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override fun onClick(clickEvent: GUIClickEvent<T>)
toString
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open fun toString(): String

Inheritors

GUIButtonInventoryChange
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GUIButtonPageChange
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GUISpaceCompoundScrollButton
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