Added documentation for all await functions
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@@ -21,6 +21,10 @@ import org.bukkit.event.player.PlayerEditBookEvent
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import org.bukkit.inventory.meta.BookMeta
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import org.bukkit.persistence.PersistentDataType
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/**
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* Asks the player a question and uses the next
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* chat input of the player as his input.
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*/
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fun Player.awaitChatInput(
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question: String = "Type your input in the chat!",
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timeoutSeconds: Int = 1 * 60,
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@@ -29,6 +33,10 @@ fun Player.awaitChatInput(
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PlayerInputChat(this, callback, timeoutSeconds, question)
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}
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/**
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* Opens an anvil GUI and uses the new name of the
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* renamed item as the players' input.
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*/
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fun Player.awaitAnvilInput(
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invTitle: String = "Type your input!",
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startText: String = "RENAME ME",
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@@ -42,6 +50,11 @@ fun Player.awaitAnvilInput(
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PlayerInputAnvilInv(this, callback, timeoutSeconds, invTitle, startText, renameItemDescription)
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}
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/**
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* Opens a book and uses the text the player inserted
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* on all sites as the players' input.
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* In this case, all pages will be flattened to a single string.
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*/
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fun Player.awaitBookInputAsString(
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timeoutSeconds: Int = 1 * 60,
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callback: (PlayerInputResult<String>) -> Unit
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@@ -49,6 +62,12 @@ fun Player.awaitBookInputAsString(
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PlayerInputBookComprehensive(this, callback, timeoutSeconds)
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}
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/**
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* Opens a book and uses the text the player inserted
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* on all sites as the players' input.
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* In this case, every page is represented by one string
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* element in a list of strings.
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*/
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fun Player.awaitBookInputAsList(
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timeoutSeconds: Int = 1 * 60,
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callback: (PlayerInputResult<List<String>>) -> Unit
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