Applied kotlin style conventions
This commit is contained in:
@@ -12,10 +12,12 @@ import org.bukkit.util.Vector
|
||||
// INCREASE
|
||||
// all
|
||||
infix fun Location.increase(distance: Number) = add(distance, distance, distance)
|
||||
|
||||
// single
|
||||
infix fun Location.increaseX(distance: Number) = add(distance, 0.0, 0.0)
|
||||
infix fun Location.increaseY(distance: Number) = add(0.0, distance, 0.0)
|
||||
infix fun Location.increaseZ(distance: Number) = add(0.0, 0.0, distance)
|
||||
|
||||
// pair
|
||||
infix fun Location.increaseXY(distance: Number) = add(distance, distance, 0.0)
|
||||
infix fun Location.increaseYZ(distance: Number) = add(0.0, distance, distance)
|
||||
@@ -24,10 +26,12 @@ infix fun Location.increaseXZ(distance: Number) = add(distance, 0.0, distance)
|
||||
// REDUCE
|
||||
// all
|
||||
infix fun Location.reduce(distance: Number) = substract(distance, distance, distance)
|
||||
|
||||
// single
|
||||
infix fun Location.reduceX(distance: Number) = substract(distance, 0.0, 0.0)
|
||||
infix fun Location.reduceY(distance: Number) = substract(0.0, distance, 0.0)
|
||||
infix fun Location.reduceZ(distance: Number) = substract(0.0, 0.0, distance)
|
||||
|
||||
// pair
|
||||
infix fun Location.reduceXY(distance: Number) = substract(distance, distance, 0.0)
|
||||
infix fun Location.reduceYZ(distance: Number) = substract(0.0, distance, distance)
|
||||
@@ -50,13 +54,32 @@ operator fun Location.plus(loc: Location) = clone().add(loc)
|
||||
operator fun Location.minus(loc: Location) = clone().subtract(loc)
|
||||
operator fun Location.plus(loc: SimpleLocation3D) = clone().add(loc.x, loc.y, loc.z)
|
||||
operator fun Location.minus(loc: SimpleLocation3D) = clone().subtract(loc.x, loc.y, loc.z)
|
||||
|
||||
// mutable
|
||||
operator fun Location.plusAssign(vec: Vector) { add(vec) }
|
||||
operator fun Location.minusAssign(vec: Vector) { subtract(vec) }
|
||||
operator fun Location.plusAssign(loc: Location) { add(loc) }
|
||||
operator fun Location.minusAssign(loc: Location) { subtract(loc) }
|
||||
operator fun Location.plusAssign(loc: SimpleLocation3D) { add(loc.x, loc.y, loc.z) }
|
||||
operator fun Location.minusAssign(loc: SimpleLocation3D) { subtract(loc.x, loc.y, loc.z) }
|
||||
operator fun Location.plusAssign(vec: Vector) {
|
||||
add(vec)
|
||||
}
|
||||
|
||||
operator fun Location.minusAssign(vec: Vector) {
|
||||
subtract(vec)
|
||||
}
|
||||
|
||||
operator fun Location.plusAssign(loc: Location) {
|
||||
add(loc)
|
||||
}
|
||||
|
||||
operator fun Location.minusAssign(loc: Location) {
|
||||
subtract(loc)
|
||||
}
|
||||
|
||||
operator fun Location.plusAssign(loc: SimpleLocation3D) {
|
||||
add(loc.x, loc.y, loc.z)
|
||||
}
|
||||
|
||||
operator fun Location.minusAssign(loc: SimpleLocation3D) {
|
||||
subtract(loc.x, loc.y, loc.z)
|
||||
}
|
||||
|
||||
// mutable with return
|
||||
infix fun Location.increase(vec: Vector) = add(vec)
|
||||
infix fun Location.reduce(vec: Vector) = subtract(vec)
|
||||
@@ -86,11 +109,24 @@ operator fun Vector.plus(vec: Vector) = clone().add(vec)
|
||||
operator fun Vector.minus(vec: Vector) = clone().subtract(vec)
|
||||
operator fun Vector.times(vec: Vector) = clone().multiply(vec)
|
||||
operator fun Vector.times(num: Number) = clone().multiply(num.toDouble())
|
||||
|
||||
// mutable
|
||||
operator fun Vector.plusAssign(vec: Vector) { add(vec) }
|
||||
operator fun Vector.minusAssign(vec: Vector) { subtract(vec) }
|
||||
operator fun Vector.timesAssign(vec: Vector) { multiply(vec) }
|
||||
operator fun Vector.timesAssign(num: Number) { multiply(num.toDouble()) }
|
||||
operator fun Vector.plusAssign(vec: Vector) {
|
||||
add(vec)
|
||||
}
|
||||
|
||||
operator fun Vector.minusAssign(vec: Vector) {
|
||||
subtract(vec)
|
||||
}
|
||||
|
||||
operator fun Vector.timesAssign(vec: Vector) {
|
||||
multiply(vec)
|
||||
}
|
||||
|
||||
operator fun Vector.timesAssign(num: Number) {
|
||||
multiply(num.toDouble())
|
||||
}
|
||||
|
||||
// mutable with return
|
||||
infix fun Vector.increase(vec: Vector) = add(vec)
|
||||
infix fun Vector.reduce(vec: Vector) = subtract(vec)
|
||||
|
Reference in New Issue
Block a user