134 lines
4.3 KiB
Kotlin
134 lines
4.3 KiB
Kotlin
@file:Suppress("unused")
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package net.axay.kspigot.extensions.geometry
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import org.bukkit.Location
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import org.bukkit.util.Vector
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/*
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* LOCATION
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*/
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// INCREASE
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// all
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infix fun Location.increase(distance: Number) = add(distance, distance, distance)
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// single
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infix fun Location.increaseX(distance: Number) = add(distance, 0.0, 0.0)
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infix fun Location.increaseY(distance: Number) = add(0.0, distance, 0.0)
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infix fun Location.increaseZ(distance: Number) = add(0.0, 0.0, distance)
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// pair
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infix fun Location.increaseXY(distance: Number) = add(distance, distance, 0.0)
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infix fun Location.increaseYZ(distance: Number) = add(0.0, distance, distance)
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infix fun Location.increaseXZ(distance: Number) = add(distance, 0.0, distance)
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// REDUCE
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// all
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infix fun Location.reduce(distance: Number) = substract(distance, distance, distance)
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// single
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infix fun Location.reduceX(distance: Number) = substract(distance, 0.0, 0.0)
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infix fun Location.reduceY(distance: Number) = substract(0.0, distance, 0.0)
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infix fun Location.reduceZ(distance: Number) = substract(0.0, 0.0, distance)
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// pair
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infix fun Location.reduceXY(distance: Number) = substract(distance, distance, 0.0)
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infix fun Location.reduceYZ(distance: Number) = substract(0.0, distance, distance)
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infix fun Location.reduceXZ(distance: Number) = substract(distance, 0.0, distance)
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// extensions
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fun Location.add(x: Number, y: Number, z: Number) = add(x.toDouble(), y.toDouble(), z.toDouble())
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fun Location.substract(x: Number, y: Number, z: Number) = subtract(x.toDouble(), y.toDouble(), z.toDouble())
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val Location.blockLoc: Location get() = Location(world, blockX.toDouble(), blockY.toDouble(), blockZ.toDouble())
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infix fun Location.relationTo(loc: Location) = this.subtract(loc).toSimple()
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// operator functions
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// immutable
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operator fun Location.plus(vec: Vector) = clone().add(vec)
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operator fun Location.minus(vec: Vector) = clone().subtract(vec)
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operator fun Location.plus(loc: Location) = clone().add(loc)
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operator fun Location.minus(loc: Location) = clone().subtract(loc)
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operator fun Location.plus(loc: SimpleLocation3D) = clone().add(loc.x, loc.y, loc.z)
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operator fun Location.minus(loc: SimpleLocation3D) = clone().subtract(loc.x, loc.y, loc.z)
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// mutable
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operator fun Location.plusAssign(vec: Vector) {
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add(vec)
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}
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operator fun Location.minusAssign(vec: Vector) {
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subtract(vec)
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}
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operator fun Location.plusAssign(loc: Location) {
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add(loc)
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}
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operator fun Location.minusAssign(loc: Location) {
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subtract(loc)
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}
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operator fun Location.plusAssign(loc: SimpleLocation3D) {
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add(loc.x, loc.y, loc.z)
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}
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operator fun Location.minusAssign(loc: SimpleLocation3D) {
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subtract(loc.x, loc.y, loc.z)
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}
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// mutable with return
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infix fun Location.increase(vec: Vector) = add(vec)
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infix fun Location.reduce(vec: Vector) = subtract(vec)
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infix fun Location.increase(loc: Location) = add(loc)
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infix fun Location.reduce(loc: Location) = subtract(loc)
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infix fun Location.increase(loc: SimpleLocation3D) = add(loc.x, loc.y, loc.z)
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infix fun Location.reduce(loc: SimpleLocation3D) = subtract(loc.x, loc.y, loc.z)
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/*
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* VECTOR
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*/
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val Vector.isFinite: Boolean get() = x.isFinite() && y.isFinite() && z.isFinite()
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// fast construct
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fun vec(x: Number = 0.0, y: Number = 0.0, z: Number = 0.0) = Vector(x.toDouble(), y.toDouble(), z.toDouble())
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fun vecXY(x: Number, y: Number) = vec(x, y)
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fun vecXZ(x: Number, z: Number) = vec(x, z = z)
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fun vecYZ(y: Number, z: Number) = vec(y = y, z = z)
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fun vecX(x: Number) = vec(x)
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fun vecY(y: Number) = vec(y = y)
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fun vecZ(z: Number) = vec(z = z)
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// operator functions
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// immutable
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operator fun Vector.plus(vec: Vector) = clone().add(vec)
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operator fun Vector.minus(vec: Vector) = clone().subtract(vec)
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operator fun Vector.times(vec: Vector) = clone().multiply(vec)
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operator fun Vector.times(num: Number) = clone().multiply(num.toDouble())
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// mutable
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operator fun Vector.plusAssign(vec: Vector) {
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add(vec)
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}
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operator fun Vector.minusAssign(vec: Vector) {
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subtract(vec)
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}
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operator fun Vector.timesAssign(vec: Vector) {
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multiply(vec)
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}
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operator fun Vector.timesAssign(num: Number) {
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multiply(num.toDouble())
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}
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// mutable with return
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infix fun Vector.increase(vec: Vector) = add(vec)
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infix fun Vector.reduce(vec: Vector) = subtract(vec)
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infix fun Vector.multiply(vec: Vector) = multiply(vec)
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infix fun Vector.multiply(num: Number) = multiply(num.toDouble()) |