Applied kotlin style conventions

This commit is contained in:
bluefireoly
2020-10-18 18:36:49 +02:00
parent e1d4e8bbfc
commit da848728d2
39 changed files with 509 additions and 385 deletions

View File

@@ -20,16 +20,16 @@ class SimpleLocationPair(loc1: Location, loc2: Location) {
val maxSimpleLoc = SimpleLocation3D(max(loc1.x, loc2.x), max(loc1.y, loc2.y), max(loc1.z, loc2.z))
fun isInArea(
loc: Location,
check3d: Boolean = true,
tolerance: Int = 0
loc: Location,
check3d: Boolean = true,
tolerance: Int = 0
): Boolean {
// checking world
if (loc.world != world) return false
return if (
// checking x
// checking x
loc.x >= minSimpleLoc.x - tolerance && loc.x <= maxSimpleLoc.x + tolerance &&
// checking z
loc.z >= minSimpleLoc.z - tolerance && loc.z <= maxSimpleLoc.z + tolerance
@@ -45,9 +45,10 @@ class SimpleLocationPair(loc1: Location, loc2: Location) {
val foundChunks = HashSet<SimpleChunkLocation>()
(minSimpleLoc.chunk.x until maxSimpleLoc.chunk.x + 1).forEach { curX ->
(minSimpleLoc.chunk.z until maxSimpleLoc.chunk.z + 1).forEach { curZ ->
foundChunks += SimpleChunkLocation(curX, curZ)
} }
(minSimpleLoc.chunk.z until maxSimpleLoc.chunk.z + 1).forEach { curZ ->
foundChunks += SimpleChunkLocation(curX, curZ)
}
}
return@lazy foundChunks
@@ -77,9 +78,9 @@ class LocationArea(loc1: Location, loc2: Location) {
val touchedChunks: Set<Chunk> get() = simpleLocationPair.touchedSimpleChunks.mapTo(HashSet()) { it.withWorld(world) }
fun isInArea(
loc: Location,
check3d: Boolean = true,
tolerance: Int = 0
loc: Location,
check3d: Boolean = true,
tolerance: Int = 0
) = simpleLocationPair.isInArea(loc, check3d, tolerance)
}

View File

@@ -12,10 +12,12 @@ import org.bukkit.util.Vector
// INCREASE
// all
infix fun Location.increase(distance: Number) = add(distance, distance, distance)
// single
infix fun Location.increaseX(distance: Number) = add(distance, 0.0, 0.0)
infix fun Location.increaseY(distance: Number) = add(0.0, distance, 0.0)
infix fun Location.increaseZ(distance: Number) = add(0.0, 0.0, distance)
// pair
infix fun Location.increaseXY(distance: Number) = add(distance, distance, 0.0)
infix fun Location.increaseYZ(distance: Number) = add(0.0, distance, distance)
@@ -24,10 +26,12 @@ infix fun Location.increaseXZ(distance: Number) = add(distance, 0.0, distance)
// REDUCE
// all
infix fun Location.reduce(distance: Number) = substract(distance, distance, distance)
// single
infix fun Location.reduceX(distance: Number) = substract(distance, 0.0, 0.0)
infix fun Location.reduceY(distance: Number) = substract(0.0, distance, 0.0)
infix fun Location.reduceZ(distance: Number) = substract(0.0, 0.0, distance)
// pair
infix fun Location.reduceXY(distance: Number) = substract(distance, distance, 0.0)
infix fun Location.reduceYZ(distance: Number) = substract(0.0, distance, distance)
@@ -50,13 +54,32 @@ operator fun Location.plus(loc: Location) = clone().add(loc)
operator fun Location.minus(loc: Location) = clone().subtract(loc)
operator fun Location.plus(loc: SimpleLocation3D) = clone().add(loc.x, loc.y, loc.z)
operator fun Location.minus(loc: SimpleLocation3D) = clone().subtract(loc.x, loc.y, loc.z)
// mutable
operator fun Location.plusAssign(vec: Vector) { add(vec) }
operator fun Location.minusAssign(vec: Vector) { subtract(vec) }
operator fun Location.plusAssign(loc: Location) { add(loc) }
operator fun Location.minusAssign(loc: Location) { subtract(loc) }
operator fun Location.plusAssign(loc: SimpleLocation3D) { add(loc.x, loc.y, loc.z) }
operator fun Location.minusAssign(loc: SimpleLocation3D) { subtract(loc.x, loc.y, loc.z) }
operator fun Location.plusAssign(vec: Vector) {
add(vec)
}
operator fun Location.minusAssign(vec: Vector) {
subtract(vec)
}
operator fun Location.plusAssign(loc: Location) {
add(loc)
}
operator fun Location.minusAssign(loc: Location) {
subtract(loc)
}
operator fun Location.plusAssign(loc: SimpleLocation3D) {
add(loc.x, loc.y, loc.z)
}
operator fun Location.minusAssign(loc: SimpleLocation3D) {
subtract(loc.x, loc.y, loc.z)
}
// mutable with return
infix fun Location.increase(vec: Vector) = add(vec)
infix fun Location.reduce(vec: Vector) = subtract(vec)
@@ -86,11 +109,24 @@ operator fun Vector.plus(vec: Vector) = clone().add(vec)
operator fun Vector.minus(vec: Vector) = clone().subtract(vec)
operator fun Vector.times(vec: Vector) = clone().multiply(vec)
operator fun Vector.times(num: Number) = clone().multiply(num.toDouble())
// mutable
operator fun Vector.plusAssign(vec: Vector) { add(vec) }
operator fun Vector.minusAssign(vec: Vector) { subtract(vec) }
operator fun Vector.timesAssign(vec: Vector) { multiply(vec) }
operator fun Vector.timesAssign(num: Number) { multiply(num.toDouble()) }
operator fun Vector.plusAssign(vec: Vector) {
add(vec)
}
operator fun Vector.minusAssign(vec: Vector) {
subtract(vec)
}
operator fun Vector.timesAssign(vec: Vector) {
multiply(vec)
}
operator fun Vector.timesAssign(num: Number) {
multiply(num.toDouble())
}
// mutable with return
infix fun Vector.increase(vec: Vector) = add(vec)
infix fun Vector.reduce(vec: Vector) = subtract(vec)