Now registering individual GUI
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@@ -88,7 +88,10 @@ class GUIIndividual<T : ForInventory>(
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override fun getAllInstances() = playerInstances.values
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override fun getAllInstances() = playerInstances.values
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private fun createInstance(player: Player) =
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private fun createInstance(player: Player) =
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GUIInstance(this, player).apply { playerInstances[player] = this }
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GUIInstance(this, player).apply {
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playerInstances[player] = this
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register()
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}
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fun deleteInstance(player: Player) = playerInstances.remove(player)?.unregister()
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fun deleteInstance(player: Player) = playerInstances.remove(player)?.unregister()
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