Circles now use Structure
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@@ -3,9 +3,8 @@
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package net.axay.kspigot.structures
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import net.axay.kspigot.extensions.geometry.SimpleLocation2D
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import net.axay.kspigot.extensions.geometry.worldOrException
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import net.axay.kspigot.extensions.geometry.SimpleLocation3D
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import net.axay.kspigot.particles.KSpigotParticle
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import org.bukkit.Location
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import org.bukkit.Material
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import org.bukkit.entity.EntityType
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@@ -55,39 +54,25 @@ abstract class Circle(val radius: Number) {
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this += SimpleLocation2D(first, second)
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}
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final fun buildAtX(loc: Location) {
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val structure = Structure(
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HashSet<SingleStructureData>().apply {
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for (it in fillLocations)
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setAt(Location(loc.world, loc.x, loc.y + it.x, loc.z + it.y))
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this += SingleStructureData(SimpleLocation3D(it.x, 0, it.y), data)
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}
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)
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final fun buildAtY(loc: Location) {
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for (it in fillLocations)
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setAt(Location(loc.world, loc.x + it.x, loc.y, loc.z + it.y))
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}
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final fun buildAtZ(loc: Location) {
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for (it in fillLocations)
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setAt(Location(loc.world, loc.x + it.x, loc.y + it.y, loc.z))
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}
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abstract fun setAt(loc: Location)
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abstract val data: StructureData
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}
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class BlockCircle(radius: Number, val material: Material) : Circle(radius) {
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override fun setAt(loc: Location) {
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loc.block.type = material
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}
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class MaterialCircle(radius: Number, material: Material) : Circle(radius) {
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override val data = StructureDataMaterial(material)
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}
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class ParticleCircle(radius: Number, val particle: KSpigotParticle) : Circle(radius) {
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override fun setAt(loc: Location) {
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particle.spawnAt(loc)
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}
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class ParticleCircle(radius: Number, particle: KSpigotParticle) : Circle(radius) {
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override val data = StructureDataParticle(particle)
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}
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class EntityCircle(radius: Number, val entityType: EntityType) : Circle(radius) {
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override fun setAt(loc: Location) {
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loc.worldOrException.spawnEntity(loc, entityType)
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}
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class EntityCircle(radius: Number, entityType: EntityType) : Circle(radius) {
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override val data = StructureDataEntity(entityType)
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}
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