Applied kotlin style conventions

This commit is contained in:
bluefireoly
2020-10-18 18:36:49 +02:00
parent e1d4e8bbfc
commit da848728d2
39 changed files with 509 additions and 385 deletions

View File

@@ -64,8 +64,8 @@ object InventoryGUIHolder : AutoCloseable {
// EVENT
class InventoryGUIClickEvent<T : ForInventory>(
val bukkitEvent: InventoryClickEvent,
val gui: InventoryGUI<T>
val bukkitEvent: InventoryClickEvent,
val gui: InventoryGUI<T>
)
/*
@@ -84,16 +84,22 @@ class InventoryGUIData<T : ForInventory>(
)
abstract class InventoryGUI<T : ForInventory>(
val data: InventoryGUIData<T>
val data: InventoryGUIData<T>
) {
var currentPageInt: Int = DEFAULT_PAGE; protected set
val currentPage get() = getPage(currentPageInt)
val currentPage
get() = getPage(currentPageInt)
?: throw IllegalStateException("The currentPageInt has no associated page!")
internal abstract val bukkitInventory: Inventory
internal abstract fun loadPageUnsafe(page: InventoryGUIPage<*>, offsetHorizontally: Int = 0, offsetVertically: Int = 0)
internal abstract fun loadPageUnsafe(
page: InventoryGUIPage<*>,
offsetHorizontally: Int = 0,
offsetVertically: Int = 0
)
internal abstract fun loadPageUnsafe(page: Int, offsetHorizontally: Int = 0, offsetVertically: Int = 0)
/**
@@ -135,12 +141,14 @@ abstract class InventoryGUI<T : ForInventory>(
// Inventory GUI implementations
class InventoryGUIShared<T : ForInventory>(
inventoryGUIData: InventoryGUIData<T>
inventoryGUIData: InventoryGUIData<T>
) : InventoryGUI<T>(inventoryGUIData) {
override val bukkitInventory = data.inventoryType.createBukkitInv(null, data.title)
init { loadPageUnsafe(DEFAULT_PAGE) }
init {
loadPageUnsafe(DEFAULT_PAGE)
}
override fun isThisInv(inventory: Inventory) = inventory == bukkitInventory

View File

@@ -6,12 +6,12 @@ import net.axay.kspigot.inventory.elements.*
import org.bukkit.inventory.ItemStack
fun <T : ForInventory> inventoryGUI(
type: InventoryType<T>,
builder: InventoryGUIBuilder<T>.() -> Unit,
type: InventoryType<T>,
builder: InventoryGUIBuilder<T>.() -> Unit,
) = InventoryGUIBuilder(type).apply(builder).build()
class InventoryGUIBuilder<T : ForInventory>(
val type: InventoryType<T>
val type: InventoryType<T>
) {
var title: String = ""
@@ -37,14 +37,14 @@ class InventoryGUIBuilder<T : ForInventory>(
}
internal fun build() = InventoryGUIShared(
InventoryGUIData(type, title, guiSlots, transitionTo, transitionFrom, onClickElement)
InventoryGUIData(type, title, guiSlots, transitionTo, transitionFrom, onClickElement)
).apply { register() }
}
class InventoryGUIPageBuilder<T : ForInventory>(
val type: InventoryType<T>,
val page: Int
val type: InventoryType<T>,
val page: Int
) {
private val guiSlots = HashMap<Int, InventoryGUISlot<T>>()
@@ -59,74 +59,96 @@ class InventoryGUIPageBuilder<T : ForInventory>(
* actions. If clicked, the specified [onClick]
* function is invoked.
*/
fun button(slots: InventorySlotCompound<T>, itemStack: ItemStack, onClick: (InventoryGUIClickEvent<T>) -> Unit)
= defineSlots(slots, InventoryGUIButton(InventoryGUIElementData(itemStack), onClick))
fun button(slots: InventorySlotCompound<T>, itemStack: ItemStack, onClick: (InventoryGUIClickEvent<T>) -> Unit) =
defineSlots(slots, InventoryGUIButton(InventoryGUIElementData(itemStack), onClick))
/**
* An item protected from any player actions.
* This is not a button.
*/
fun placeholder(slots: InventorySlotCompound<T>, itemStack: ItemStack)
= defineSlots(slots, InventoryGUIPlaceholder(InventoryGUIElementData(itemStack)))
fun placeholder(slots: InventorySlotCompound<T>, itemStack: ItemStack) =
defineSlots(slots, InventoryGUIPlaceholder(InventoryGUIElementData(itemStack)))
/**
* A free slot does not block any player actions.
* The player can put items in this slot or take
* items out of it.
*/
fun freeSlot(slots: InventorySlotCompound<T>)
= defineSlots(slots, InventoryGUIFreeSlot())
fun freeSlot(slots: InventorySlotCompound<T>) = defineSlots(slots, InventoryGUIFreeSlot())
/**
* This is a button which loads the specified
* [toPage] if clicked.
*/
fun pageChanger(slots: InventorySlotCompound<T>, itemStack: ItemStack, toPage: Int, onChange: ((InventoryGUIClickEvent<T>) -> Unit)? = null)
= defineSlots(slots, InventoryGUIButtonPageChange(
fun pageChanger(
slots: InventorySlotCompound<T>,
itemStack: ItemStack,
toPage: Int,
onChange: ((InventoryGUIClickEvent<T>) -> Unit)? = null
) = defineSlots(
slots, InventoryGUIButtonPageChange(
InventoryGUIElementData(itemStack),
InventoryGUIPageChangeCalculator.InventoryGUIConsistentPageCalculator(toPage),
onChange
))
)
)
/**
* This button always tries to find the previous
* page if clicked, and if a previous page
* exists it is loaded.
*/
fun previousPage(slots: InventorySlotCompound<T>, itemStack: ItemStack, onChange: ((InventoryGUIClickEvent<T>) -> Unit)? = null)
= defineSlots(slots, InventoryGUIButtonPageChange(
fun previousPage(
slots: InventorySlotCompound<T>,
itemStack: ItemStack,
onChange: ((InventoryGUIClickEvent<T>) -> Unit)? = null
) = defineSlots(
slots, InventoryGUIButtonPageChange(
InventoryGUIElementData(itemStack),
InventoryGUIPageChangeCalculator.InventoryGUIPreviousPageCalculator,
onChange
))
)
)
/**
* This button always tries to find the next
* page if clicked, and if a next page
* exists it is loaded.
*/
fun nextPage(slots: InventorySlotCompound<T>, itemStack: ItemStack, onChange: ((InventoryGUIClickEvent<T>) -> Unit)? = null)
= defineSlots(slots, InventoryGUIButtonPageChange(
fun nextPage(
slots: InventorySlotCompound<T>,
itemStack: ItemStack,
onChange: ((InventoryGUIClickEvent<T>) -> Unit)? = null
) = defineSlots(
slots, InventoryGUIButtonPageChange(
InventoryGUIElementData(itemStack),
InventoryGUIPageChangeCalculator.InventoryGUINextPageCalculator,
onChange
))
)
)
/**
* By pressing this button, the player switches to another
* InventoryGUI. The transition effect is applied.
*/
fun changeGUI(slots: InventorySlotCompound<T>, itemStack: ItemStack, newGUI: () -> InventoryGUI<*>, newPage: Int? = null, onChange: ((InventoryGUIClickEvent<T>) -> Unit)? = null)
= defineSlots(slots, InventoryGUIButtonInventoryChange(
fun changeGUI(
slots: InventorySlotCompound<T>,
itemStack: ItemStack,
newGUI: () -> InventoryGUI<*>,
newPage: Int? = null,
onChange: ((InventoryGUIClickEvent<T>) -> Unit)? = null
) = defineSlots(
slots, InventoryGUIButtonInventoryChange(
InventoryGUIElementData(itemStack),
newGUI,
newPage,
onChange
))
)
)
private fun defineSlots(slots: InventorySlotCompound<T>, element: InventoryGUISlot<T>)
= slots.withInvType(type).forEach { curSlot ->
curSlot.realSlotIn(type.dimensions)?.let { guiSlots[it] = element }
private fun defineSlots(slots: InventorySlotCompound<T>, element: InventoryGUISlot<T>) =
slots.withInvType(type).forEach { curSlot ->
curSlot.realSlotIn(type.dimensions)?.let { guiSlots[it] = element }
}
}

View File

@@ -9,11 +9,11 @@ abstract class InventoryGUISlot<T : ForInventory> {
// ELEMENT
class InventoryGUIElementData(
val itemStack: ItemStack
val itemStack: ItemStack
)
abstract class InventoryGUIElement<T : ForInventory>(
val inventoryGUIElementData: InventoryGUIElementData
val inventoryGUIElementData: InventoryGUIElementData
) : InventoryGUISlot<T>() {
final override fun onClick(clickEvent: InventoryGUIClickEvent<T>) {

View File

@@ -7,13 +7,13 @@ abstract class InventoryGUIPageChangeCalculator {
abstract fun calculateNewPage(currentPage: Int, pages: Collection<Int>): Int?
object InventoryGUIPreviousPageCalculator : InventoryGUIPageChangeCalculator() {
override fun calculateNewPage(currentPage: Int, pages: Collection<Int>)
= pages.sortedDescending().find { it < currentPage }
override fun calculateNewPage(currentPage: Int, pages: Collection<Int>) =
pages.sortedDescending().find { it < currentPage }
}
object InventoryGUINextPageCalculator : InventoryGUIPageChangeCalculator() {
override fun calculateNewPage(currentPage: Int, pages: Collection<Int>)
= pages.sorted().find { it > currentPage }
override fun calculateNewPage(currentPage: Int, pages: Collection<Int>) =
pages.sorted().find { it > currentPage }
}
class InventoryGUIConsistentPageCalculator(private val toPage: Int) : InventoryGUIPageChangeCalculator() {
@@ -119,19 +119,19 @@ internal fun InventoryGUI<*>.changeGUI(
) = changePage(effect.effect, fromPage, toPage)
private inline fun changePageEffect(
fromPage: Int,
toPage: Int,
doFor: Int,
crossinline effect: (currentOffset: Int, ifInverted: Boolean) -> Unit,
fromPage: Int,
toPage: Int,
doFor: Int,
crossinline effect: (currentOffset: Int, ifInverted: Boolean) -> Unit,
) {
val ifInverted = fromPage >= toPage
var currentOffset = 1
task(
sync = true,
period = 1,
howOften = doFor.toLong()
sync = true,
period = 1,
howOften = doFor.toLong()
) {
effect.invoke(currentOffset, ifInverted)

View File

@@ -10,10 +10,11 @@ data class InventoryDimensions(val width: Int, val heigth: Int) {
val invSlots by lazy {
ArrayList<InventorySlot>().apply {
(1 .. heigth).forEach { row ->
(1 .. width).forEach { slotInRow ->
(1..heigth).forEach { row ->
(1..width).forEach { slotInRow ->
this += InventorySlot(row, slotInRow)
} }
}
}
}
}
@@ -40,8 +41,8 @@ data class InventoryDimensions(val width: Int, val heigth: Int) {
data class InventorySlot(val row: Int, val slotInRow: Int) : Comparable<InventorySlot> {
companion object {
fun fromRealSlot(realSlot: Int, dimensions: InventoryDimensions)
= dimensions.invSlotsWithRealSlots.toList().find { it.second == realSlot }?.first
fun fromRealSlot(realSlot: Int, dimensions: InventoryDimensions) =
dimensions.invSlotsWithRealSlots.toList().find { it.second == realSlot }?.first
}
override fun compareTo(other: InventorySlot) = when {
@@ -61,12 +62,12 @@ data class InventorySlot(val row: Int, val slotInRow: Int) : Comparable<Inventor
return ((rowsUnder * inventoryDimensions.width) + slotInRow) - 1
}
fun isInDimension(inventoryDimensions: InventoryDimensions)
= (1 .. inventoryDimensions.width).contains(slotInRow) && (1 .. inventoryDimensions.heigth).contains(row)
fun isInDimension(inventoryDimensions: InventoryDimensions) =
(1..inventoryDimensions.width).contains(slotInRow) && (1..inventoryDimensions.heigth).contains(row)
fun add(offsetHorizontally: Int, offsetVertically: Int) = InventorySlot(
row + offsetVertically,
slotInRow + offsetHorizontally
row + offsetVertically,
slotInRow + offsetHorizontally
)
}
@@ -75,13 +76,13 @@ interface InventorySlotCompound<out T : ForInventory> {
fun withInvType(invType: InventoryType<T>): Collection<InventorySlot>
fun realSlotsWithInvType(invType: InventoryType<T>)
= withInvType(invType).mapNotNull { it.realSlotIn(invType.dimensions) }
fun realSlotsWithInvType(invType: InventoryType<T>) =
withInvType(invType).mapNotNull { it.realSlotIn(invType.dimensions) }
}
open class SingleInventorySlot<T : ForInventory> internal constructor(
val inventorySlot: InventorySlot
val inventorySlot: InventorySlot
) : InventorySlotCompound<T> {
constructor(row: Int, slotInRow: Int) : this(InventorySlot(row, slotInRow))
@@ -99,10 +100,10 @@ internal enum class InventorySlotRangeType {
class InventorySlotRange<out T : ForInventory> internal constructor(
startSlot: SingleInventorySlot<out T>,
endSlot: SingleInventorySlot<out T>,
startSlot: SingleInventorySlot<out T>,
endSlot: SingleInventorySlot<out T>,
private val type: InventorySlotRangeType
private val type: InventorySlotRangeType
) : InventorySlotCompound<T>, ClosedRange<InventorySlot> {
@@ -115,40 +116,39 @@ class InventorySlotRange<out T : ForInventory> internal constructor(
endInclusive = minMaxPair.max
}
override fun withInvType(invType: InventoryType<T>)
= LinkedHashSet<InventorySlot>().apply {
when (type) {
InventorySlotRangeType.RECTANGLE -> {
// all possible combinations between the two slots
// -> form a rectangle
for (row in start.row .. endInclusive.row)
for (slotInRow in start.slotInRow .. endInclusive.slotInRow)
this += InventorySlot(row, slotInRow)
}
InventorySlotRangeType.LINEAR -> {
if (endInclusive.row > start.row) {
// from start --->| to end of row
for (slotInRow in start.slotInRow .. invType.dimensions.width)
this += InventorySlot(start.row, slotInRow)
// all rows in between
if (endInclusive.row > start.row + 1)
for (row in start.row + 1 until endInclusive.row)
for (slotInRow in 1 .. invType.dimensions.width)
this += InventorySlot(row, slotInRow)
// from start of row |----> to endInclusive
for (slotInRow in 1 .. endInclusive.slotInRow)
this += InventorySlot(endInclusive.row, slotInRow)
} else if (endInclusive.row == start.row) {
// from start ---> to endInclusive in the same row
for (slotInRow in start.slotInRow .. endInclusive.slotInRow)
this += InventorySlot(start.row, slotInRow)
}
}
override fun withInvType(invType: InventoryType<T>) = LinkedHashSet<InventorySlot>().apply {
when (type) {
InventorySlotRangeType.RECTANGLE -> {
// all possible combinations between the two slots
// -> form a rectangle
for (row in start.row..endInclusive.row)
for (slotInRow in start.slotInRow..endInclusive.slotInRow)
this += InventorySlot(row, slotInRow)
}
InventorySlotRangeType.LINEAR -> {
if (endInclusive.row > start.row) {
// from start --->| to end of row
for (slotInRow in start.slotInRow..invType.dimensions.width)
this += InventorySlot(start.row, slotInRow)
// all rows in between
if (endInclusive.row > start.row + 1)
for (row in start.row + 1 until endInclusive.row)
for (slotInRow in 1..invType.dimensions.width)
this += InventorySlot(row, slotInRow)
// from start of row |----> to endInclusive
for (slotInRow in 1..endInclusive.slotInRow)
this += InventorySlot(endInclusive.row, slotInRow)
} else if (endInclusive.row == start.row) {
// from start ---> to endInclusive in the same row
for (slotInRow in start.slotInRow..endInclusive.slotInRow)
this += InventorySlot(start.row, slotInRow)
}
}
}
}
}
@@ -156,40 +156,40 @@ class InventorySlotRange<out T : ForInventory> internal constructor(
* This range contains all slots having an index between
* the indeces of the two given slots.
*/
infix fun <T : ForInventory> SingleInventorySlot<out T>.linTo(slot: SingleInventorySlot<out T>)
= InventorySlotRange(this, slot, InventorySlotRangeType.LINEAR)
infix fun <T : ForInventory> SingleInventorySlot<out T>.linTo(slot: SingleInventorySlot<out T>) =
InventorySlotRange(this, slot, InventorySlotRangeType.LINEAR)
/**
* This range contains all slots inside of a thought rectangle
* with the two given slots as two opposite corners of the rectangle.
*/
infix fun <T : ForInventory> SingleInventorySlot<out T>.rectTo(slot: SingleInventorySlot<out T>)
= InventorySlotRange(this, slot, InventorySlotRangeType.RECTANGLE)
infix fun <T : ForInventory> SingleInventorySlot<out T>.rectTo(slot: SingleInventorySlot<out T>) =
InventorySlotRange(this, slot, InventorySlotRangeType.RECTANGLE)
class InventoryRowSlots<T : ForInventory> internal constructor(
val row: Int
val row: Int
) : InventorySlotCompound<T> {
override fun withInvType(invType: InventoryType<T>) = HashSet<InventorySlot>().apply {
for (slotInRow in 1 .. invType.dimensions.width)
for (slotInRow in 1..invType.dimensions.width)
this += InventorySlot(row, slotInRow)
}
}
class InventoryColumnSlots<T : ForInventory> internal constructor(
val column: Int
val column: Int
) : InventorySlotCompound<T> {
override fun withInvType(invType: InventoryType<T>) = HashSet<InventorySlot>().apply {
for (row in 1 .. invType.dimensions.heigth)
for (row in 1..invType.dimensions.heigth)
this += InventorySlot(row, column)
}
}
class InventoryBorderSlots<T : ForInventory> internal constructor(
val padding: Int
val padding: Int
) : InventorySlotCompound<T> {
override fun withInvType(invType: InventoryType<T>) = HashSet<InventorySlot>().apply {
@@ -197,7 +197,7 @@ class InventoryBorderSlots<T : ForInventory> internal constructor(
val dimensions = invType.dimensions
for (currentPadding in 0 until padding) {
for (slotInRow in 1 + currentPadding .. dimensions.width - currentPadding) {
for (slotInRow in 1 + currentPadding..dimensions.width - currentPadding) {
this += InventorySlot(1, slotInRow)
this += InventorySlot(dimensions.heigth, slotInRow)
}
@@ -212,11 +212,11 @@ class InventoryBorderSlots<T : ForInventory> internal constructor(
}
class InventoryCornerSlots<T : ForInventory> internal constructor(
val ifBottomLeft: Boolean = false,
val ifBottomRight: Boolean = false,
val ifTopLeft: Boolean = false,
val ifTopRight: Boolean = false
) : InventorySlotCompound<T> {
val ifBottomLeft: Boolean = false,
val ifBottomRight: Boolean = false,
val ifTopLeft: Boolean = false,
val ifTopRight: Boolean = false
) : InventorySlotCompound<T> {
override fun withInvType(invType: InventoryType<T>) = HashSet<InventorySlot>().apply {
@@ -247,20 +247,28 @@ interface ForColumnNine : ForInventoryWidthNine
// ROWS
interface ForRowOne : ForInventoryOneByNine, ForInventoryTwoByNine, ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
interface ForRowTwo : ForInventoryTwoByNine, ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
interface ForRowOne : ForInventoryOneByNine, ForInventoryTwoByNine, ForInventoryThreeByNine, ForInventoryFourByNine,
ForInventoryFiveByNine, ForInventorySixByNine
interface ForRowTwo : ForInventoryTwoByNine, ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine,
ForInventorySixByNine
interface ForRowThree : ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
interface ForRowFour : ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
interface ForRowFive : ForInventoryFiveByNine, ForInventorySixByNine
interface ForRowSix : ForInventorySixByNine
// EDGE CASES:
// ROW ONE
interface ForRowOneSlotOneToThree : ForRowOne, ForInventoryOneByFive, ForInventoryThreeByThree
interface ForRowOneSlotFourToFive : ForRowOne, ForInventoryOneByFive
// ROW TWO
interface ForRowTwoSlotOneToThree : ForRowTwo, ForInventoryThreeByThree
// ROW THREE
interface ForRowThreeSlotOneToThree : ForRowThree, ForInventoryThreeByThree
// COMPLETE ROWS (including the edge cases)
interface ForCompleteRowOne : ForRowOne, ForRowOneSlotOneToThree, ForRowOneSlotFourToFive
interface ForCompleteRowTwo : ForRowTwo, ForRowTwoSlotOneToThree
@@ -278,6 +286,7 @@ object Slots {
val RowOneSlotSeven = SingleInventorySlot<ForRowOne>(1, 7)
val RowOneSlotEight = SingleInventorySlot<ForRowOne>(1, 8)
val RowOneSlotNine = SingleInventorySlot<ForRowOne>(1, 9)
// ROW TWO
val RowTwoSlotOne = SingleInventorySlot<ForRowTwoSlotOneToThree>(2, 1)
val RowTwoSlotTwo = SingleInventorySlot<ForRowTwoSlotOneToThree>(2, 2)
@@ -288,6 +297,7 @@ object Slots {
val RowTwoSlotSeven = SingleInventorySlot<ForRowTwo>(2, 7)
val RowTwoSlotEight = SingleInventorySlot<ForRowTwo>(2, 8)
val RowTwoSlotNine = SingleInventorySlot<ForRowTwo>(2, 9)
// ROW THREE
val RowThreeSlotOne = SingleInventorySlot<ForRowThreeSlotOneToThree>(3, 1)
val RowThreeSlotTwo = SingleInventorySlot<ForRowThreeSlotOneToThree>(3, 2)
@@ -298,6 +308,7 @@ object Slots {
val RowThreeSlotSeven = SingleInventorySlot<ForRowThree>(3, 7)
val RowThreeSlotEight = SingleInventorySlot<ForRowThree>(3, 8)
val RowThreeSlotNine = SingleInventorySlot<ForRowThree>(3, 9)
// ROW FOUR
val RowFourSlotOne = SingleInventorySlot<ForRowFour>(4, 1)
val RowFourSlotTwo = SingleInventorySlot<ForRowFour>(4, 2)
@@ -308,6 +319,7 @@ object Slots {
val RowFourSlotSeven = SingleInventorySlot<ForRowFour>(4, 7)
val RowFourSlotEight = SingleInventorySlot<ForRowFour>(4, 8)
val RowFourSlotNine = SingleInventorySlot<ForRowFour>(4, 9)
// ROW FIVE
val RowFiveSlotOne = SingleInventorySlot<ForRowFive>(5, 1)
val RowFiveSlotTwo = SingleInventorySlot<ForRowFive>(5, 2)
@@ -318,6 +330,7 @@ object Slots {
val RowFiveSlotSeven = SingleInventorySlot<ForRowFive>(5, 7)
val RowFiveSlotEight = SingleInventorySlot<ForRowFive>(5, 8)
val RowFiveSlotNine = SingleInventorySlot<ForRowFive>(5, 9)
// ROW SIX
val RowSixSlotOne = SingleInventorySlot<ForRowSix>(6, 1)
val RowSixSlotTwo = SingleInventorySlot<ForRowSix>(6, 2)

View File

@@ -8,8 +8,8 @@ import org.bukkit.inventory.Inventory
import org.bukkit.inventory.InventoryHolder
class InventoryType<in T : ForInventory>(
val dimensions: InventoryDimensions,
val bukkitType: InventoryType? = null
val dimensions: InventoryDimensions,
val bukkitType: InventoryType? = null
) {
private val size = dimensions.width * dimensions.heigth
@@ -22,8 +22,10 @@ class InventoryType<in T : ForInventory>(
val FOUR_BY_NINE = InventoryType<ForInventoryFourByNine>(InventoryDimensions(9, 4))
val FIVE_BY_NINE = InventoryType<ForInventoryFiveByNine>(InventoryDimensions(9, 5))
val SIX_BY_NINE = InventoryType<ForInventorySixByNine>(InventoryDimensions(9, 6))
val ONE_BY_FIVE = InventoryType<ForInventoryOneByFive>(InventoryDimensions(5, 1), bukkitType = InventoryType.HOPPER)
val THREE_BY_THREE = InventoryType<ForInventoryThreeByThree>(InventoryDimensions(3, 3), bukkitType = InventoryType.DROPPER)
val ONE_BY_FIVE =
InventoryType<ForInventoryOneByFive>(InventoryDimensions(5, 1), bukkitType = InventoryType.HOPPER)
val THREE_BY_THREE =
InventoryType<ForInventoryThreeByThree>(InventoryDimensions(3, 3), bukkitType = InventoryType.DROPPER)
}
@@ -52,9 +54,10 @@ interface ForInventorySixByNine : ForInventory
interface ForEveryInventory
: ForInventoryOneByNine, ForInventoryTwoByNine, ForInventoryThreeByNine,
ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine,
ForInventoryThreeByThree, ForInventoryOneByFive
ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine,
ForInventoryThreeByThree, ForInventoryOneByFive
interface ForInventoryWidthThree : ForInventoryThreeByThree
interface ForInventoryWidthFive : ForInventoryOneByFive
interface ForInventoryWidthNine : ForInventoryOneByNine, ForInventoryTwoByNine, ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
interface ForInventoryWidthNine : ForInventoryOneByNine, ForInventoryTwoByNine, ForInventoryThreeByNine,
ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine

View File

@@ -6,8 +6,8 @@ import net.axay.kspigot.inventory.InventoryGUIElement
import net.axay.kspigot.inventory.InventoryGUIElementData
open class InventoryGUIButton<T : ForInventory>(
inventoryGUIElementData: InventoryGUIElementData,
val action: (InventoryGUIClickEvent<T>) -> Unit,
inventoryGUIElementData: InventoryGUIElementData,
val action: (InventoryGUIClickEvent<T>) -> Unit,
) : InventoryGUIElement<T>(inventoryGUIElementData) {
override fun onClickElement(clickEvent: InventoryGUIClickEvent<T>) {

View File

@@ -3,17 +3,16 @@ package net.axay.kspigot.inventory.elements
import net.axay.kspigot.inventory.*
class InventoryGUIButtonInventoryChange<T : ForInventory>(
inventoryGUIElementData: InventoryGUIElementData,
changeToGUICallback: () -> InventoryGUI<*>,
changeToPageInt: Int?,
onChange: ((InventoryGUIClickEvent<T>) -> Unit)?
)
: InventoryGUIButton<T>(inventoryGUIElementData, {
inventoryGUIElementData: InventoryGUIElementData,
changeToGUICallback: () -> InventoryGUI<*>,
changeToPageInt: Int?,
onChange: ((InventoryGUIClickEvent<T>) -> Unit)?
) : InventoryGUIButton<T>(inventoryGUIElementData, {
val changeToGUI = changeToGUICallback.invoke()
val effect = (changeToGUI.data.transitionTo ?: it.gui.data.transitionFrom)
?: InventoryChangeEffect.INSTANT
?: InventoryChangeEffect.INSTANT
val changeToPage = changeToGUI.getPage(changeToPageInt) ?: changeToGUI.currentPage

View File

@@ -3,18 +3,17 @@ package net.axay.kspigot.inventory.elements
import net.axay.kspigot.inventory.*
class InventoryGUIButtonPageChange<T : ForInventory>(
inventoryGUIElementData: InventoryGUIElementData,
calculator: InventoryGUIPageChangeCalculator,
onChange: ((InventoryGUIClickEvent<T>) -> Unit)?
)
: InventoryGUIButton<T>(inventoryGUIElementData, {
inventoryGUIElementData: InventoryGUIElementData,
calculator: InventoryGUIPageChangeCalculator,
onChange: ((InventoryGUIClickEvent<T>) -> Unit)?
) : InventoryGUIButton<T>(inventoryGUIElementData, {
val currentPage = it.gui.currentPage
val newPage = it.gui.getPage(calculator.calculateNewPage(it.gui.currentPageInt, it.gui.data.pages.keys))
if (newPage != null) {
val effect = (newPage.transitionTo ?: currentPage.transitionFrom)
?: PageChangeEffect.INSTANT
?: PageChangeEffect.INSTANT
it.gui.changePage(effect, currentPage, newPage)

View File

@@ -5,5 +5,7 @@ import net.axay.kspigot.inventory.InventoryGUIClickEvent
import net.axay.kspigot.inventory.InventoryGUISlot
class InventoryGUIFreeSlot<T : ForInventory> : InventoryGUISlot<T>() {
override fun onClick(clickEvent: InventoryGUIClickEvent<T>) { /* do nothing */ }
override fun onClick(clickEvent: InventoryGUIClickEvent<T>) {
/* do nothing */
}
}

View File

@@ -6,7 +6,7 @@ import net.axay.kspigot.inventory.InventoryGUIElement
import net.axay.kspigot.inventory.InventoryGUIElementData
class InventoryGUIPlaceholder<T : ForInventory>(
inventoryGUIElementData: InventoryGUIElementData
inventoryGUIElementData: InventoryGUIElementData
) : InventoryGUIElement<T>(inventoryGUIElementData) {
override fun onClickElement(clickEvent: InventoryGUIClickEvent<T>) {