Update ModificationExtensions.kt
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@@ -12,7 +12,6 @@ import org.bukkit.util.Vector
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// INCREASE
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// INCREASE
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// all
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// all
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infix fun Location.increase(distance: Number) = add(distance, distance, distance)
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infix fun Location.increase(distance: Number) = add(distance, distance, distance)
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infix fun Location.increase(vec: Vector) = add(vec)
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// single
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// single
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infix fun Location.increaseX(distance: Number) = add(distance, 0.0, 0.0)
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infix fun Location.increaseX(distance: Number) = add(distance, 0.0, 0.0)
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infix fun Location.increaseY(distance: Number) = add(0.0, distance, 0.0)
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infix fun Location.increaseY(distance: Number) = add(0.0, distance, 0.0)
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@@ -25,7 +24,6 @@ infix fun Location.increaseXZ(distance: Number) = add(distance, 0.0, distance)
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// REDUCE
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// REDUCE
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// all
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// all
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infix fun Location.reduce(distance: Number) = substract(distance, distance, distance)
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infix fun Location.reduce(distance: Number) = substract(distance, distance, distance)
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infix fun Location.reduce(vec: Vector) = subtract(vec)
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// single
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// single
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infix fun Location.reduceX(distance: Number) = substract(distance, 0.0, 0.0)
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infix fun Location.reduceX(distance: Number) = substract(distance, 0.0, 0.0)
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infix fun Location.reduceY(distance: Number) = substract(0.0, distance, 0.0)
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infix fun Location.reduceY(distance: Number) = substract(0.0, distance, 0.0)
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@@ -59,6 +57,13 @@ operator fun Location.plusAssign(loc: Location) { add(loc) }
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operator fun Location.minusAssign(loc: Location) { subtract(loc) }
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operator fun Location.minusAssign(loc: Location) { subtract(loc) }
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operator fun Location.plusAssign(loc: SimpleLocation3D) { add(loc.x, loc.y, loc.z) }
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operator fun Location.plusAssign(loc: SimpleLocation3D) { add(loc.x, loc.y, loc.z) }
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operator fun Location.minusAssign(loc: SimpleLocation3D) { subtract(loc.x, loc.y, loc.z) }
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operator fun Location.minusAssign(loc: SimpleLocation3D) { subtract(loc.x, loc.y, loc.z) }
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// mutable with return
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infix fun Location.increase(vec: Vector) = add(vec)
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infix fun Location.reduce(vec: Vector) = subtract(vec)
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infix fun Location.increase(loc: Location) = add(loc)
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infix fun Location.reduce(loc: Location) = subtract(loc)
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infix fun Location.increase(loc: SimpleLocation3D) = add(loc.x, loc.y, loc.z)
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infix fun Location.reduce(loc: SimpleLocation3D) = subtract(loc.x, loc.y, loc.z)
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/*
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/*
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VECTOR
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VECTOR
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@@ -85,4 +90,9 @@ operator fun Vector.times(num: Number) = clone().multiply(num.toDouble())
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operator fun Vector.plusAssign(vec: Vector) { add(vec) }
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operator fun Vector.plusAssign(vec: Vector) { add(vec) }
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operator fun Vector.minusAssign(vec: Vector) { subtract(vec) }
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operator fun Vector.minusAssign(vec: Vector) { subtract(vec) }
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operator fun Vector.timesAssign(vec: Vector) { multiply(vec) }
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operator fun Vector.timesAssign(vec: Vector) { multiply(vec) }
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operator fun Vector.timesAssign(num: Number) { multiply(num.toDouble()) }
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operator fun Vector.timesAssign(num: Number) { multiply(num.toDouble()) }
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// mutable with return
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infix fun Vector.increase(vec: Vector) = add(vec)
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infix fun Vector.reduce(vec: Vector) = subtract(vec)
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infix fun Vector.multiply(vec: Vector) = multiply(vec)
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infix fun Vector.multiply(num: Number) = multiply(num.toDouble())
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