Update InventoryGUIButton.kt
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@@ -8,7 +8,7 @@ open class InventoryGUIButton<T : ForInventory>(
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private val action: (InventoryGUIClickEvent<T>) -> Unit,
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private val action: (InventoryGUIClickEvent<T>) -> Unit,
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) : InventoryGUIElement<T>() {
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) : InventoryGUIElement<T>() {
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override fun getItemStack(slot: Int) = icon
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final override fun getItemStack(slot: Int) = icon
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override fun onClickElement(clickEvent: InventoryGUIClickEvent<T>) {
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override fun onClickElement(clickEvent: InventoryGUIClickEvent<T>) {
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clickEvent.bukkitEvent.isCancelled = true
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clickEvent.bukkitEvent.isCancelled = true
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