Update ModificationExtensions.kt

This commit is contained in:
bluefireoly
2020-08-30 02:52:07 +02:00
parent 0489e2556d
commit b821ad757c

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@file:Suppress("unused")
package net.axay.kspigot.extensions.geometry
import org.bukkit.Location
import org.bukkit.util.Vector
/**
* LOCATION
*/
// INCREASE
// all
infix fun Location.increase(distance: Number) = add(distance, distance, distance)
infix fun Location.increase(vec: Vector) = add(vec)
// single
infix fun Location.increaseX(distance: Number) = add(distance, 0.0, 0.0)
infix fun Location.increaseY(distance: Number) = add(0.0, distance, 0.0)
infix fun Location.increaseZ(distance: Number) = add(0.0, 0.0, distance)
// pair
infix fun Location.increaseXY(distance: Number) = add(distance, distance, 0.0)
infix fun Location.increaseYZ(distance: Number) = add(0.0, distance, distance)
infix fun Location.increaseXZ(distance: Number) = add(distance, 0.0, distance)
// REDUCE
// all
infix fun Location.reduce(distance: Number) = substract(distance, distance, distance)
infix fun Location.reduce(vec: Vector) = subtract(vec)
// single
infix fun Location.reduceX(distance: Number) = substract(distance, 0.0, 0.0)
infix fun Location.reduceY(distance: Number) = substract(0.0, distance, 0.0)
infix fun Location.reduceZ(distance: Number) = substract(0.0, 0.0, distance)
// pair
infix fun Location.reduceXY(distance: Number) = substract(distance, distance, 0.0)
infix fun Location.reduceYZ(distance: Number) = substract(0.0, distance, distance)
infix fun Location.reduceXZ(distance: Number) = substract(distance, 0.0, distance)
// extensions
fun Location.add(x: Number, y: Number, z: Number) = add(x.toDouble(), y.toDouble(), z.toDouble())
fun Location.substract(x: Number, y: Number, z: Number) = subtract(x.toDouble(), y.toDouble(), z.toDouble())
// operator functions
operator fun Location.plus(vec: Vector) = add(vec)
operator fun Location.minus(vec: Vector) = subtract(vec)
operator fun Location.plus(loc: Location) = add(loc)
operator fun Location.minus(loc: Location) = subtract(loc)
/*
VECTOR
*/
val Vector.isFinite: Boolean get() = x.isFinite() && y.isFinite() && z.isFinite()
// fast construct
fun vec(x: Number = 0.0, y: Number = 0.0, z: Number = 0.0) = Vector(x.toDouble(), y.toDouble(), z.toDouble())
fun vecXY(x: Number, y: Number) = vec(x, y)
fun vecXZ(x: Number, z: Number) = vec(x, z = z)
fun vecYZ(y: Number, z: Number) = vec(y = y, z = z)
fun vecX(x: Number) = vec(x)
fun vecY(y: Number) = vec(y = y)
fun vecZ(z: Number) = vec(z = z)
// operator functions
operator fun Vector.plus(vec: Vector) = add(vec)
operator fun Vector.minus(vec: Vector) = subtract(vec)
operator fun Vector.times(vec: Vector) = multiply(vec)
operator fun Vector.times(num: Number) = multiply(num.toDouble())