Improve readme and remove migrated content

This commit is contained in:
Jakob K
2021-06-28 12:17:47 +02:00
parent fa2df9c40e
commit 89693102c0

192
readme.md
View File

@@ -4,92 +4,42 @@
[ ![Guide](https://img.shields.io/badge/guide-read-%23c2ff73?style=for-the-badge) ](https://bluefireoly.github.io/KSpigot/)
[ ![Discord](https://img.shields.io/discord/771140534118383626?color=cyan&label=DISCORD&style=for-the-badge) ](https://discord.gg/CJDUVuJ) <br>
KSpigot is a Kotlin extension for the popular [spigot server software](https://spigotmc.org/) for minecraft. It adds
lots of useful features, builders and extensions for the Spigot API itself - but KSpigot also brings new things like an
Inventory GUI API, or Brigardier support.
## Dependency
KSpigot is available on Maven Central.
Gradle:
```kt
implementation("net.axay:kspigot:insertversion")
implementation("net.axay:kspigot:$kspigotVersion")
```
Read the [guide](https://bluefireoly.github.io/KSpigot/) to get started!
## About
Read the [setup guide](https://bluefireoly.github.io/KSpigot/setup/gradle.html) to get started!
KSpigot is a kotlin extension for the popular [spigot server software](https://spigotmc.org/) for minecraft.
## Guide
KSpigot adds functionality missing in spigot and makes it possible to do things the kotlin way.
<details>
<summary><b>Notice</b></summary>
<p>
Extensions marked with the annotation `@NMS_GENERAL` are unstable.
Extensions marked with the `@UnsafeImplementaion` annotation do not promise to always give the correct result, but are still useful and therefore included in the project. This readme does not contain any unsafe parts of KSpigot.
Please keep in mind that this extensions is still in a more early stage of development - some parts of the API may change in future versions.
</p>
</details>
You will find the best information about KSpigot in the [guide](https://bluefireoly.github.io/KSpigot/).
## Contact
Join our Discord Server (click on the badge above)
## First of all
## Old tutorials
**Inherit from `KSpigot` instead of `JavaPlugin` in your main class** <br>
```kotlin
class MyPluginMain : KSpigot()
```
The following content consist of some features which haven't already been migrated to the new
[guide](https://bluefireoly.github.io/KSpigot/).
**Replaced methods:**
(override these instead)
```kotlin
onLoad() with load()
onEnable() with startup()
onDisable() with shutdown()
```
### Chainable runnables
## Examples
### Simple runnables and schedulers:
This makes it possible to do resource intensive tasks asynchronous and then doing something with the result
synchronous (e.g. because Spigot forces you) in a simple way.
```kotlin
async { /* short form for async tasks */ }
```
```kotlin
sync { /* sync some code to bukkits main thread */ }
```
```kotlin
task(
sync = false,
delay = 25,
period = 20,
howOften = 5
) {
// runnable code...
// you can access the following counter variables in here
println(counterUp) // starting from zero
println(counterDownToOne) // starting from howOften
println(counterDownToZero) // starting from howOften - 1
}
```
NOTE: The counters are nullable, because howOften is (when null) infinite.
#### Safe runnables
With the `kSpigot.task()` method you have the possibility to set the parameter `safe = true`. When doing this, the defined `endCallback` will be executed under any circumstances (except a major server crash). If you define `endCallback`, but do not set `safe = true` the `endCallback` will only be executed when the task ends, because the limit of `howOften` was reached.
#### Chainable runnables
This makes it possible to do resource intensive tasks asynchronous and then doing something with the result synchronous (e.g. because Spigot forces you) in a simple way.
```kotlin
firstAsync {
firstAsync {
// do a resource intensive task
ArrayList<Block>() // -> this will be forwarded to the next part of the chain as "it"
}.thenSync {
@@ -102,11 +52,12 @@ firstAsync {
### Inventory GUI API
Inventories are great for viewing GUI information. However, they are not designed for developing GUIs. The KSpigot Inventory GUI API provides an easy way to build inventory GUIs the way you would expect such an API to be. In addition, it offers full type safety for slots.
Inventories are great for viewing GUI information. However, they are not designed for developing GUIs. The KSpigot
Inventory GUI API provides an easy way to build inventory GUIs the way you would expect such an API to be. In addition,
it offers full type safety for slots.
```kotlin
val gui = kSpigotGUI(GUIType.FIVE_BY_NINE) {
title = "Example Inventory"
page(0) {
@@ -116,7 +67,6 @@ val gui = kSpigotGUI(GUIType.FIVE_BY_NINE) {
}
page(1) {
// define fancy transitions
transitionFrom = PageChangeEffect.SLIDE_HORIZONTALLY
transitionTo = PageChangeEffect.SLIDE_HORIZONTALLY
@@ -136,7 +86,6 @@ val gui = kSpigotGUI(GUIType.FIVE_BY_NINE) {
// a slot where player interaction is permitted
freeSlot(Slots.RowTwoSlotFive)
}
page(2) {
@@ -146,77 +95,54 @@ val gui = kSpigotGUI(GUIType.FIVE_BY_NINE) {
// change to a specific page
pageChanger(Slots.RowThreeSlotFive, ItemStack(Material.DIAMOND), 1)
}
}
```
This example: _This inventory has three pages. On page 1, there is a button for generating random ItemStacks. The player can take out this ItemStack and move it to his own inventory._
This example: _This inventory has three pages. On page 1, there is a button for generating random ItemStacks. The player
can take out this ItemStack and move it to his own inventory._
Then you can open the GUI for any player.
```kotlin
player.openGUI(gui)
```
### Item Builder
```kotlin
val wand = itemStack(Material.GOLD_BLOCK) {
amount = 3
addEnchantment(Enchantment.KNOCKBACK, 2)
meta {
name = "${ChatColor.GOLD}Magic wand"
isUnbreakable = true
addLore {
+ "This wand is truly special."
+ "Try it!"
}
customModel = 1001
flag(ItemFlag.HIDE_UNBREAKABLE)
}
}
```
### Complex chat components
Creating chat components can get very messy quickly. However, creating a component with KSpigot is much more developer-friendly.
**DEPRECATED** Use `literalText` instead. More info will be available in the guide soon.
Creating chat components can get very messy quickly. However, creating a component with KSpigot is much more
developer-friendly.
```kotlin
val component = chatComponent {
text("You got a friend request! ") {
color = col("#4FEA40")
isBold = true
}
text("[Accept]") {
text("[Accept]") {
color = ChatColor.WHITE
clickEvent(ClickEvent.Action.RUN_COMMAND, "friend accept Foo")
hoverEventText {
hoverEventText {
text("Click here to accept the friend request!") { color = ChatColor.RED }
}
}
}
```
You can also access the builder and immediately send the message.
```kotlin
commandSender.sendMessage { /* same in here as above */ }
```
### Firework API
Tutorial coming soon... (after Firework API overhaul)
Tutorial still missing, both here and in the guide
### NBTData support
Typesafe and consistent
```kotlin
@@ -241,7 +167,7 @@ val deserializeMethod1 = NBTData(serializedString)
val deserializeMethod2 = NBTData.deserialize(serializedString)
```
### Simple extension methods / values (with kotlin getters)
### Simple extension functions and values
```kotlin
livingEntity.isInWater // checks if both feet and head are in water
@@ -262,6 +188,7 @@ prepareItemCraftEvent.cancel() // cancels the PrepareItemCraftEvent
```
### Direction API
Handles the hassle of struggling with direction angles for you.
```kotlin
@@ -273,8 +200,10 @@ val blockFace = cardinal.facing
```
### CustomItemIdentifiers
You want to mess with resourcepacks and extend your possibilities? <br>
Spigot is lacking a representation of custom items (via custom model data). This is what the data class `CustomItemIdentifier` is for.
Spigot is lacking a representation of custom items (via custom model data). This is what the data
class `CustomItemIdentifier` is for.
```kotlin
val identifier = CustomItemIdentifier(itemStack)
@@ -286,7 +215,9 @@ val stack = identifier.itemStack
```
### Flexible and chainable geometry syntax
Makes complex modification of locations and vectors more intuitive. Also, you can use any type of number (`Short`, `Int`, `Long`, `Float`, `Double`) you want. You do not have to mess with different data types.
Makes complex modification of locations and vectors more intuitive. Also, you can use any type of number (`Short`, `Int`
, `Long`, `Float`, `Double`) you want. You do not have to mess with different data types.
```kotlin
loc increaseX 3 reduce vec(3.0, 1.5f, 3) increaseYZ 5.7
@@ -294,27 +225,9 @@ loc + vecXY(3, 7f) - vecZ(3)
loc - vec(x = 3, z = 5.6f) * 3 * vecXZ(7, 3.1)
```
### Listeners made easy
Kotlins' language design allows you to create listeners in a very short way.
```kotlin
listen<PlayerMoveEvent> {
it.player.kick("Do not move!")
}
```
NOTE:
- This method automatically registers the listener.
- The `listen<Event>` method returns the listener instance.
The following extension methods can be used on any listener:
```kotlin
listener.register()
listener.unregister()
```
### Structures
A structure is a set of data defining what is inside of a specific area.
A structure is a set of data defining what is inside a specific area.
#### LocationArea
@@ -334,6 +247,7 @@ area.entities.forEach { /* execute task for each entity in the area*/ }
#### Loading a structure
A structure can be loaded from any given LocationArea:
```kotlin
val structure = area.loadStructure(includeBlocks = true, includeEntities = false)
```
@@ -364,7 +278,7 @@ val circle = ParticleCircle(radius, particle(Particle.HEART) { amount = 5 })
val circle = EntityCircle(radius, EntityType.COW)
```
A circle can be filled or it can only consist of its border (edge).
A circle can be filled, or it can only consist of its border (edge).
```kotlin
// get all circle locations
@@ -378,7 +292,8 @@ circle.edgeStructure
### IP Address API
This API allows you to easily get some data from the IP address of a player. Please note that it is not promised that this always returns data: _After exceeding a certain amount of request per minute, the request will return null._
This API allows you to easily get some data from the IP address of a player. Please note that it is not promised that
this always returns data: _After exceeding a certain amount of request per minute, the request will return null._
```kotlin
player.ipAddressData
@@ -387,6 +302,7 @@ player.ipAddressData(IPAddressDataLanguage.GERMAN)
```
What kind of data is available?
```kotlin
ipData ?: return
@@ -416,6 +332,7 @@ particle.spawnFor(player)
```
You can also access the builder as follows (and instantly spawn the particle).
```kotlin
loc.particle(Particle.HEART) { }
player.particle(Particle.HEART) { }
@@ -423,13 +340,12 @@ player.particle(Particle.HEART) { }
### GamePhase API
Game phases are commonly used with minigames. This is why KSpigot provides a general way to create such a game phase system quickly.
Game phases are commonly used with minigames. This is why KSpigot provides a general way to create such a game phase
system quickly.
```kotlin
val game = buildGame {
phase(length) {
counterMessage("The game will start in", "seconds", "second", ">>", ".")
end {
@@ -438,7 +354,6 @@ val game = buildGame {
}
phase(length) {
// alternative counterMessage implementation
counterMessage {
">> The special event will start in $it seconds."
@@ -446,15 +361,10 @@ val game = buildGame {
start { /* do something in the beginning of the gamephase */ }
end { /* e.g. start the event */ }
}
}
game.begin()
```
Idle phases are still in development.
<br>
> Any questions? Feel free to contact me!