# InventoryGUIButtonInventoryChange

class InventoryGUIButtonInventoryChange<T : ForInventory>(inventoryGUIElementData: InventoryGUIElementData, changeToGUICallback: () -> InventoryGUI<*>, changeToPageInt: Int?, onChange: (InventoryGUIClickEvent<T>) -> Unit?) : InventoryGUIButton<T>
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## Functions

equals
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open operator override fun equals(other: Any?): Boolean
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hashCode
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open override fun hashCode(): Int
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onClick
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override fun onClick(clickEvent: InventoryGUIClickEvent<T>)
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toString
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open override fun toString(): String
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## Properties

action
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override val action: (InventoryGUIClickEvent<T>) -> Unit
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inventoryGUIElementData
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override val inventoryGUIElementData: InventoryGUIElementData
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