# Package net.axay.kspigot.gui

## Types

ForColumnEight
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interface ForColumnEight : ForInventoryWidthNine
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ForColumnFive
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interface ForColumnFive : ForInventoryWidthFive, ForInventoryWidthNine
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ForColumnFour
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interface ForColumnFour : ForInventoryWidthFive, ForInventoryWidthNine
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ForColumnNine
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interface ForColumnNine : ForInventoryWidthNine
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ForColumnOne
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interface ForColumnOne : ForInventoryWidthThree, ForInventoryWidthFive, ForInventoryWidthNine
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ForColumnSeven
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interface ForColumnSeven : ForInventoryWidthNine
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ForColumnSix
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interface ForColumnSix : ForInventoryWidthNine
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ForColumnThree
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interface ForColumnThree : ForInventoryWidthThree, ForInventoryWidthFive, ForInventoryWidthNine
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ForColumnTwo
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interface ForColumnTwo : ForInventoryWidthThree, ForInventoryWidthFive, ForInventoryWidthNine
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ForCompleteRowOne
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interface ForCompleteRowOne : ForRowOne, ForRowOneSlotOneToThree, ForRowOneSlotFourToFive
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ForCompleteRowThree
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interface ForCompleteRowThree : ForRowThree, ForRowThreeSlotOneToThree
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ForCompleteRowTwo
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interface ForCompleteRowTwo : ForRowTwo, ForRowTwoSlotOneToThree
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ForEveryInventory
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interface ForEveryInventory : ForInventoryOneByNine, ForInventoryTwoByNine, ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine, ForInventoryThreeByThree, ForInventoryOneByFive
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ForInventory
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interface ForInventory
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ForInventoryFiveByNine
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interface ForInventoryFiveByNine : ForInventorySixByNine
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ForInventoryFourByNine
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interface ForInventoryFourByNine : ForInventoryFiveByNine
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ForInventoryOneByFive
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interface ForInventoryOneByFive : ForInventoryOneByNine
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ForInventoryOneByNine
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interface ForInventoryOneByNine : ForInventoryTwoByNine
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ForInventorySixByNine
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interface ForInventorySixByNine : ForInventory
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ForInventoryThreeByNine
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interface ForInventoryThreeByNine : ForInventoryFourByNine
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ForInventoryThreeByThree
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interface ForInventoryThreeByThree : ForInventoryThreeByNine
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ForInventoryTwoByNine
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interface ForInventoryTwoByNine : ForInventoryThreeByNine
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ForInventoryWidthFive
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interface ForInventoryWidthFive : ForInventoryOneByFive
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ForInventoryWidthNine
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interface ForInventoryWidthNine : ForInventoryOneByNine, ForInventoryTwoByNine, ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
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ForInventoryWidthThree
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interface ForInventoryWidthThree : ForInventoryThreeByThree
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ForRowFive
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interface ForRowFive : ForInventoryFiveByNine, ForInventorySixByNine
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ForRowFour
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interface ForRowFour : ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
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ForRowOne
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interface ForRowOne : ForInventoryOneByNine, ForInventoryTwoByNine, ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
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ForRowOneSlotFourToFive
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interface ForRowOneSlotFourToFive : ForRowOne, ForInventoryOneByFive
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ForRowOneSlotOneToThree
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interface ForRowOneSlotOneToThree : ForRowOne, ForInventoryOneByFive, ForInventoryThreeByThree
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ForRowSix
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interface ForRowSix : ForInventorySixByNine
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ForRowThree
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interface ForRowThree : ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
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ForRowThreeSlotOneToThree
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interface ForRowThreeSlotOneToThree : ForRowThree, ForInventoryThreeByThree
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ForRowTwo
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interface ForRowTwo : ForInventoryTwoByNine, ForInventoryThreeByNine, ForInventoryFourByNine, ForInventoryFiveByNine, ForInventorySixByNine
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ForRowTwoSlotOneToThree
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interface ForRowTwoSlotOneToThree : ForRowTwo, ForInventoryThreeByThree
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GUI
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abstract class GUI<T : ForInventory>(data: GUIData<T>)
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GUIBuilder
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class GUIBuilder<T : ForInventory>(type: GUIType<T>, guiCreator: GUICreator<T>)
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GUIClickEvent
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class GUIClickEvent<T : ForInventory>(bukkitEvent: InventoryClickEvent, guiInstance: GUIInstance<T>, player: Player)
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GUICreator
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abstract class GUICreator<T : ForInventory>
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GUIData
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class GUIData<T : ForInventory>(guiType: GUIType<T>, title: String?, pages: Map<Int, GUIPage<T>>, defaultPage: Int, transitionTo: InventoryChangeEffect?, transitionFrom: InventoryChangeEffect?, generalOnClick: (GUIClickEvent<T>) -> Unit?)
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GUIElement
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abstract class GUIElement<T : ForInventory> : GUISlot<T>
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GUIHolder
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object GUIHolder : AutoCloseable
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GUIIndividual
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class GUIIndividual<T : ForInventory>(guiData: GUIData<T>, resetOnClose: Boolean, resetOnQuit: Boolean) : GUI<T>
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GUIInstance
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class GUIInstance<T : ForInventory>(gui: GUI<T>, holder: Player?)
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GUIPage
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class GUIPage<T : ForInventory>(number: Int, slots: Map<Int, GUISlot<T>>, transitionTo: PageChangeEffect?, transitionFrom: PageChangeEffect?)
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GUIPageBuilder
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class GUIPageBuilder<T : ForInventory>(type: GUIType<T>, page: Int)
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GUIPageChangeCalculator
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abstract class GUIPageChangeCalculator
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GUIShared
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class GUIShared<T : ForInventory>(guiData: GUIData<T>) : GUI<T>
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GUISlot
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abstract class GUISlot<T : ForInventory>
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GUIType
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class GUIType<in T : ForInventory>(dimensions: InventoryDimensions, bukkitType: InventoryType?)
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IndividualGUICreator
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class IndividualGUICreator<T : ForInventory>(resetOnClose: Boolean, resetOnQuit: Boolean) : GUICreator<T>
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InventoryBorderSlots
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class InventoryBorderSlots<T : ForInventory> : InventorySlotCompound<T>
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InventoryChangeEffect
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enum InventoryChangeEffect : Enum<InventoryChangeEffect>
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InventoryColumnSlots
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class InventoryColumnSlots<T : ForInventory> : InventorySlotCompound<T>
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InventoryCornerSlots
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class InventoryCornerSlots<T : ForInventory> : InventorySlotCompound<T>
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InventoryDimensions
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data class InventoryDimensions(width: Int, height: Int)
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InventoryRowSlots
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class InventoryRowSlots<T : ForInventory> : InventorySlotCompound<T>
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InventorySlot
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data class InventorySlot(row: Int, slotInRow: Int) : Comparable<InventorySlot>
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InventorySlotCompound
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interface InventorySlotCompound<out T : ForInventory>
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InventorySlotRange
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class InventorySlotRange<out T : ForInventory> : InventorySlotCompound<T> , ClosedRange<InventorySlot>
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PageChangeEffect
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enum PageChangeEffect : Enum<PageChangeEffect>
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SharedGUICreator
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class SharedGUICreator<T : ForInventory> : GUICreator<T>
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SingleInventorySlot
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open class SingleInventorySlot<T : ForInventory> : InventorySlotCompound<T>
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Slots
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object Slots
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## Functions

kSpigotGUI
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fun <T : ForInventory> kSpigotGUI(type: GUIType<T>, guiCreator: GUICreator<T> = IndividualGUICreator(), builder: GUIBuilder<T>.() -> Unit): GUI<T>
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linTo
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infix fun <T : ForInventory> SingleInventorySlot<out T>.linTo(slot: SingleInventorySlot<out T>): InventorySlotRange<T>
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This range contains all slots having an index between the indeces of the two given slots.
openGUI
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fun Player.openGUI(gui: GUI<*>, page: Int? = null): InventoryView?
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rectTo
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infix fun <T : ForInventory> SingleInventorySlot<out T>.rectTo(slot: SingleInventorySlot<out T>): InventorySlotRange<T>
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This range contains all slots inside of a thought rectangle with the two given slots as two opposite corners of the rectangle.