# Package net.axay.kspigot.extensions.bukkit

## Functions

appear
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fun Player.appear()
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Shows the player for all onlinePlayers.
closeForViewers
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fun Inventory.closeForViewers()
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disappear
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fun Player.disappear()
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Hides the player for all onlinePlayers.
error
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fun CommandSender.error(text: String, plugin: Plugin? = KSpigotMainInstance)
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feed
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fun Player.feed()
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Sets the players' foodLevel to the max possible value.
feedSaturate
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fun Player.feedSaturate()
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Feeds and saturates the player.
getHandItem
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fun Player.getHandItem(hand: EquipmentSlot?): ItemStack?
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Returns the itemInHand of the given EquipmentSlot if it is an hand slot.
heal
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fun LivingEntity.heal()
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Sets the entities' health to the max possible value.
info
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fun CommandSender.info(text: String, plugin: Plugin? = KSpigotMainInstance)
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kick
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fun Player.kick(reason: String? = "You got kicked!")
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Kicks the player from the server.
kill
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fun Damageable.kill()
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Kills the damageable.
print
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fun CommandSender.print(text: String, plugin: Plugin? = KSpigotMainInstance)
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printColoredPrefix
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fun CommandSender.printColoredPrefix(text: String, textColor: ChatColor, prefix: String, prefixColor: ChatColor)
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Sends the given message and adds the given prefix with the given color to it.
register
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fun CommandExecutor.register(commandName: String): Boolean
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Registers this CommandExecutor for the given command.
saturate
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fun Player.saturate()
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Sets the players' saturation to the current max possible value.
spawnCleanEntity
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fun Location.spawnCleanEntity(entityType: EntityType): Entity?
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Spawns an entity without any variations in color, type etc...
success
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fun CommandSender.success(text: String, plugin: Plugin? = KSpigotMainInstance)
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title
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fun Player.title(mainText: String? = null, subText: String? = null, fadeIn: Int = 10, stay: Int = 70, fadeOut: Int = 20)
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warn
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fun CommandSender.warn(text: String, plugin: Plugin? = KSpigotMainInstance)
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## Properties

allBlocks
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val Chunk.allBlocks: LinkedHashSet<Block>
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content
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val BookMeta.content: String
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isDamageable
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val GameMode.isDamageable: Boolean
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isFeetInWater
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val Entity.isFeetInWater: Boolean
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Checks if the entities' feet are in water.
isGroundSolid
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val Entity.isGroundSolid: Boolean
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Checks if the entity stands on solid ground.
isHeadInWater
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val LivingEntity.isHeadInWater: Boolean
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Checks if the entities' head is in water.
isInWater
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val LivingEntity.isInWater: Boolean
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Checks if the entity is completely in water.
worldOrException
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val Location.worldOrException: World
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Assumes that this Location has world data.